--[[ @Title: Add Trees @Type: standard @Author: Helen Wright @Version: 1.0 @LastUpdated: 24 September 2026 @Licence: This plugin is copyright (c) 2026 Helen Wright & contributors and is licensed under the MIT License which is hereby incorporated by reference (see https://pluginstore.family-historian.co.uk/fh-plugin-licence) @Description: Generates a navigation chart for each selected individual: a three-generation SVG (parents, siblings, spouses/partners and children) with clickable links to each person's page. Writes one SVG file per individual and can embed the chart inline into the matching page of a Family Historian generated website. ]] -- --[[ChangeLog: Version 1.0: First public release. Draws a three-generation navigation chart for each selected individual - parents, siblings, spouses/partners and children - saved as one SVG file per person, and can embed each chart in the matching page of a Family Historian website. * Wide and Compact layouts; choice of all, birth-only or first parent family * Colours, box shapes and web-safe or custom fonts; Classic, High Contrast and Match System Theme schemes, plus your own saved themes * Colour and/or shape can show sex or relationship (shape by sex is colour-blind-safe) * Sizing: scale to a percentage, fit to page width (embedded), or exact width * Privacy matching a Family Historian website: people flagged Private omitted, those flagged Living shown without dates * Website embedding: placement, alignment, caption, optional no-JavaScript collapsible, configurable page prefix and CSS classes; confirmation before any website page is changed * Browser preview of your unsaved settings * Results listed in Family Historian's Result Set; keyboard access throughout; windows remember their size and position on each computer and follow the Windows light/dark/ High Contrast theme ]] -------------------------------------------------------------- --INITIALISE (FH7 minimum + prompt to save so we act on current data) -------------------------------------------------------------- -- fhInitialise must be the FIRST FH call. It enforces the minimum FH version (7) and, with -- "save_recommended", offers to save unsaved changes first (Yes/No/Cancel; Cancel exits) so the -- plugin operates on up-to-date data (and it avoids the OneDrive .ged sync-conflict risk). fhInitialise(7, 0, 0, "save_recommended") -------------------------------------------------------------- --EXTERNAL LIBRARIES -------------------------------------------------------------- do utf8 = require(".utf8"):init() require("iuplua") -- UI fh = require("fhUtils") --useful stuff fhfu = require("fhFileUtils") -- utf8 compatible file handling library end ------------------------------------------------------------- --CONSTANTS -------------------------------------------------------------- local cstrPluginVersion = "1.0" -- keep in step with @Version above (drives the About box) ---Per-project plugin data folder, falling back to the per-machine one when ---there is no project (fhGetPluginDataFileName("CURRENT_PROJECT") returns "" ---for a standalone GEDCOM file). ---@return string function getPluginDataFolder() local folder = fhGetPluginDataFileName("CURRENT_PROJECT", true) if type(folder) ~= "string" or folder == "" then folder = fhGetPluginDataFileName("LOCAL_MACHINE", true) end return folder end ---The configuration scope matching that folder, for the Config instance. ---@return "CURRENT_PROJECT"|"LOCAL_MACHINE" function getConfigScope() local projectFolder = fhGetPluginDataFileName("CURRENT_PROJECT", true) if type(projectFolder) == "string" and projectFolder ~= "" then return "CURRENT_PROJECT" end return "LOCAL_MACHINE" end -- The project's Public folder is the natural home for website output and the -- default SVG output folder; fall back to the plugin data folder when absent. local cstrProjectPublicFolder = fhGetContextInfo("CI_PROJECT_PUBLIC_FOLDER") or "" local cstrDefaultOutputFolder = (cstrProjectPublicFolder ~= "" and (cstrProjectPublicFolder .. "\\Add Trees")) or (getPluginDataFolder() .. "\\Add Trees") --<> ;(function() --[[ Theme V1 @Author: Helen Wright @Version: 1.0 @LastUpdated: 15 June 2026 @Description: Reads the Windows theme so IUP dialogs (and any other consumer) can follow the user's light / dark / High Contrast preference. Colours are read from HKCU\Control Panel\Colors via LuaCOM (WScript.Shell RegRead), degrading gracefully to a light palette when the registry is unavailable (e.g. under the WINE emulator). The registry reads are the only Windows-bound part; everything else is pure. Sets the global `Theme`. Two kinds of consumer: * IUP dialog theming -> Theme.iupColours() / Theme.isDarkMode() / Theme.isHighContrast() * a "Match System Theme" colour preset (e.g. for SVG) -> Theme.systemColours() Load this before Dialog.lua so the dialog helpers pick up the theme; Dialog.lua also falls back to a light palette if Theme has not been loaded. @V1.0: Initial version (extracted from the Add Trees plugin). ]] do local M = {} require("luacom") ---@class ThemeSystemColours ---@field window string|nil Background, "R G B" (Control Panel > Colors > Window) ---@field windowText string|nil Foreground, "R G B" (WindowText) ---@field hilight string|nil Selection background, "R G B" (Hilight) ---@field hilightText string|nil Selection text, "R G B" (HilightText) ---@field hotTracking string|nil Hot-tracking colour, "R G B" (HotTrackingColor) ---Cached colours so the registry is read at most once per run. ---@type ThemeSystemColours|nil local cachedColours ---@type boolean local cacheLoaded = false ---Read one registry value, returning nil on any failure. ---@param key string Full registry path including the value name. ---@return string|nil local function getRegKey(key) local ok, value = pcall(function() local shell = luacom.CreateObject("WScript.Shell") return shell:RegRead(key) end) if ok then return value end return nil end ---The raw Windows theme colours as "R G B" strings, or nil when the ---registry is unavailable or malformed (emulators included). ---@return ThemeSystemColours|nil function M.systemColours() if cacheLoaded then return cachedColours end cacheLoaded = true if os.getenv("WINEPREFIX") ~= nil then cachedColours = nil -- emulator: registry colours unreliable return nil end local root = "HKEY_CURRENT_USER\\Control Panel\\Colors\\" local window = getRegKey(root .. "Window") if type(window) ~= "string" or not window:match("^%d+%s+%d+%s+%d+$") then cachedColours = nil return nil end cachedColours = { window = window, windowText = getRegKey(root .. "WindowText"), hilight = getRegKey(root .. "Hilight"), hilightText = getRegKey(root .. "HilightText"), hotTracking = getRegKey(root .. "HotTrackingColor"), } return cachedColours end ---True when Windows is in dark (apps) mode. Modern Windows leaves the legacy ---Control Panel > Colors at the classic white even in dark mode, so this ---reads the AppsUseLightTheme switch instead (0 = dark). ---@return boolean function M.isDarkMode() local v = getRegKey( "HKEY_CURRENT_USER\\Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize\\AppsUseLightTheme" ) return tonumber(v) == 0 end ---True when a Windows High Contrast theme is active (bit 0 of the ---Accessibility HighContrast Flags). Those themes set the legacy Control ---Panel colours correctly, so honour them. ---@return boolean function M.isHighContrast() local v = getRegKey("HKEY_CURRENT_USER\\Control Panel\\Accessibility\\HighContrast\\Flags") return (tonumber(v) or 0) % 2 == 1 end ---Colours for theming the IUP dialogs, in IUP's "R G B" form. A High ---Contrast theme sets the Control Panel colours correctly, so use them; ---otherwise modern dark mode gives a dark palette and the default is light. ---@return {bg: string, fg: string} function M.iupColours() local colours = M.systemColours() -- High Contrast theme: the Control Panel colours are set for it; use them. if M.isHighContrast() then return { bg = (colours and colours.window) or "0 0 0", fg = (colours and colours.windowText) or "255 255 255", } end -- Otherwise the modern light/dark app theme decides. A plain custom -- Control Panel colour no longer hijacks this (which left dark mode -- looking half-themed). if M.isDarkMode() then return { bg = "32 32 32", fg = "245 245 245" } end return { bg = "255 255 255", fg = "0 0 0" } end ---The system's SELECTION colour pair (Hilight/HilightText), in IUP's "R G B" form (added 10 ---Jul 2026: a High Contrast theme's Window colour IS the dialog background, so tinting it - ---darkening it a fixed percentage, as iupColours()-based callers do for a title strip - has ---nothing to darken FROM under pure black/white High Contrast palettes; the strip collapses ---invisibly into the frame. The selection pair is the theme's own answer to "a colour that ---contrasts with the window background", so it survives High Contrast where a computed tint ---cannot. Falls back to iupColours() when the registry has no Hilight/HilightText (e.g. the ---WINE emulator) so a caller never gets a nil. ---@return {bg: string, fg: string} function M.highlightColours() local colours = M.systemColours() if colours and colours.hilight and colours.hilightText then return { bg = colours.hilight, fg = colours.hilightText } end return M.iupColours() end _G.Theme = M end end)() --<> --<> ;(function() --[[ @class Help @desc Provides online HTML help for Family Historian plugins, with context-sensitive support. @prerequisites Online Help: - A valid help_root URL pointing to the online help location for your plugin. @usage -- Paste the Help class definition at the top of your script. local help = Help.new{version="1.0"} -- Add to menu: help:menu_item("topic") -- Show help: help:show("topic") -- Wire up IUP HELP_CB: help:attach_help_cb(control, "topic") ]] do local M = {} local iup = require("iuplua") ---@class Help ---@field plugin_name string The name of the plugin. ---@field help_root string The root URL for online help. local Help = {} Help.__index = Help ---Create a new Help object ---@param opts {help_root?: string} ---@return Help function M.new(opts) local self = setmetatable({}, Help) self.plugin_name = fhGetContextInfo("CI_PLUGIN_NAME") self.help_root = opts and opts.help_root or ("http://pluginstore.family-historian.co.uk/page/help/" .. self.plugin_name) return self end ---Open help for a topic (online only) ---@param topic string The help topic: can be a page ("options"), full page path ("guides/options.html"), or an anchor on index ("#options") function Help:show(topic) topic = topic or "" -- Supports either a standalone page at help_root/topic or an anchor on index (when topic starts with '#'). local sep = self.help_root:sub(-1) == "/" and "" or "/" local url if topic:sub(1, 1) == "#" then -- Anchor on index page: append fragment directly (no extra slash) url = self.help_root .. topic else -- Treat as a page or path relative to help_root url = self.help_root .. sep .. topic end -- basic normalization url = url:gsub("%%20", "-") url = url:gsub(" ", "-") fhShellExecute(url) end ---Create a menu item for help ---@param topic string The help topic to show when the menu item is clicked ---@param label string The label for the menu item ---@return iup.menuitem #The IUP menu item object function Help:menu_item(topic, label) label = label or "Help" return iup.item({ title = label, action = function() self:show(topic) end, }) end ---Attach context help to an IUP control via help_cb ---@param control iup.control The IUP control to attach help to ---@param topic string The help topic to show when help is requested function Help:attach_help_cb(control, topic) control.help_cb = function() self:show(topic) return iup.IGNORE end end _G.Help = M end end)() --<> -- Resolve Help once to a real instance so consumers can assume it exists help = Help.new({}) --<> ;(function() --[[ Dialog V8 @Author: Helen Wright @Version: 1.10 @LastUpdated: 21 July 2026 @Description: Helper functions for IUP dialogs @V1.0: Initial version. @V1.2: Dialogs follow the Windows light / dark / High Contrast theme via the Theme helper (Theme.lua). Falls back to the light palette when Theme is not loaded. @V1.3: EnableContainer/ClearContainer iterate children with iup.GetNextChild. Integer indexing (ih[i]) only reflects constructor-time children, so both functions silently skipped anything appended at runtime. @V1.4: New refloorDialog(dlg): re-floor a dialog at its natural size after a content change, growing a shown window that now clips (rastersize) and capping at the screen height. Centralised from the consumer plugins. @V1.5: RebuildContainer gains destroyOld (detach-only rebuilds leak) and maps appended children when the container is already shown. @V1.6: refloorDialog reads the window's real size BEFORE applying the minsize, and carried a WRONG diagnosis ("the host ignores resizes of shown dialogs") - corrected in V1.7. @V1.7: The real culprit (Spike S7, 6 Jul 2026): with shrink=YES - which this theme sets on every dialog - a SHOWN dialog reports NATURALSIZE equal to its CURRENT size, so every grow-to-natural computation is a no-op tautology and resizes "look" ignored. The host resizes shown dialogs perfectly well. refloorDialog now measures the natural size with shrink temporarily OFF, then restores it. A dialog whose content can outgrow the screen still wants a scrollbox (Add Facts's capture surface), but ordinary content-growth now genuinely grows the window. Also: handle registration survives re-using a name whose previous owner was destroyed (safeSetHandle; iuplua's SetHandle errors on the dead handle - makeButton registers by TITLE, so a destroy-and-recreate dialog hit this on its second open). @V1.8: options.on_escape actually fires under the FH host (live 6 Jul 2026): the dialog k_any never sees Esc there, so on_escape (without a cancel button) now also creates a hidden, layout-ignored button firing the handler and points native DEFAULTESC at it - the mechanism the accessibility pass live-verified. The k_any dispatch is kept for non-host environments. Call sites are unchanged. @V1.9: RebuildContainer gains skipRefresh - batched rebuilds refresh once, not per call. @V1.10: refloorDialog now also clears the dialog's SIZE user size (dlg.size = iup.NULL) alongside minsize before re-measuring - leaving it set inflated every re-measure to the SIZE hint (e.g. a HALFxHALF main dialog), the same family of bug as Config.lua's V1.3 showTrackedDialog fix. (Shared Config.lua/Dialog.lua improvement.) ]] --ENHANCE: Rich Text field. This could be quite difficult -- can't access WebView2 as it isn't available as an OLE control. ---@global iup table The IUP library global variable created by require("iuplua") do -- Load necessary libraries require("iuplua") -- IUP library for GUI components require("iupluacontrols") --additional iup controls require("pl.init") -- Penlight library for additional utilities local tablex = require("pl.tablex") --be explicit about which parts of Penlight I'm using require("luacom") fh = require("fhUtils") -- makeDialog registers each dialog's independent-normalisation re-apply hook here (weak keys, so the -- entry goes when the dialog does). Declared in the OUTER do-scope so both the theming block (which -- defines renormalizeDialog) and the Dialog-handling block (makeDialog) can see it. local dialogRenorm = setmetatable({}, { __mode = "k" }) -- fhUtils.setIupDefaults() is buggy in emulated (WINE) environments: the PDX Font registry read -- returns nil in some cases and the old code then errored parsing it. Do the equivalent setup inline -- here, with a nil-guard. This is the ONE place to maintain it; when fhUtils.setIupDefaults is fixed, -- replace this whole block with a plain fh.setIupDefaults() call again. do local stringx = require("pl.stringx") -- splitv, to parse the comma-separated PDX Font value local function getRegKey(key) local sh = luacom.CreateObject("WScript.Shell") local ans if pcall(function() ans = sh:RegRead(key) end) then return ans end return nil, true end iup.SetGlobal("CUSTOMQUITMESSAGE", "YES") local v = getRegKey("HKEY_CURRENT_USER\\Software\\Calico Pie\\Family Historian\\2.0\\Preferences\\PDX Font") if v == nil then -- Registry read returned nil (some emulated environments): leave the system default font. else local t = { stringx.splitv(v, ",") } -- 1st field is the size (twips), 14th is the font name iup.SetGlobal("DEFAULTFONT", t[14] .. " " .. t[1] / 20) end iup.SetGlobal("UTF8MODE", "YES") iup.SetGlobal("UTF8MODE_FILE", "YES") -- use UTF8 file names (matches fhUtils.setIupDefaults) fhSetStringEncoding("UTF-8") end -- Use the global help instance resolved by the main plugin (referenced as `help`) -- Resolve the dark/light theme once for every helper below. Theme is set by -- Theme.lua; fall back to a light palette if a plugin hasn't loaded it, so -- this dialog helper still works standalone. local th = (Theme and Theme.iupColours and Theme.iupColours()) or { bg = "255 255 255", fg = "0 0 0" } -- Plain dark mode (Windows dark, but NOT High Contrast): native Win32 -- controls (push-buttons, the menu) keep a LIGHT face that IUP can't repaint -- from a plugin, so their text must stay dark to be readable. High Contrast -- is themed by the OS, so it uses the normal th colours. local plainDark = Theme ~= nil and Theme.isDarkMode and Theme.isDarkMode() and not (Theme.isHighContrast and Theme.isHighContrast()) do --colours, layout, theming -- Create normalizers for consistent sizing btnnorm = iup.normalizer({}) --buttons btnshortnorm = iup.normalizer({}) --short buttons textnorm = iup.normalizer({}) --text fields and lists dlgnorm = iup.normalizer({}) --dialogs donotnorm = iup.normalizer({}) --items that should not be normalized -- Normalize all GUI components to have a consistent layout function DoNormalize() btnnorm.normalize = "HORIZONTAL" btnshortnorm.normalize = "HORIZONTAL" textnorm.normalize = "HORIZONTAL" dlgnorm.normalize = "HORIZONTAL" end -- Size a dialog's controls with FRESH per-dialog normalisers, so each dialog normalises -- INDEPENDENTLY of every other. The shared global normalisers (btnnorm/textnorm) entangle -- dialogs: re-normalising them when one dialog opens resizes the controls of every other dialog -- already built (e.g. opening Options reshaped the reused Fact Types picker). This walks the -- dialog tree, moving its buttons/toggles into a local button normaliser and its text/list -- controls into a local text normaliser, then sizes them - touching nothing outside this dialog. -- Labels keep their own handling (makeLabel's normaliser / makeLongLabel's opt-out / Config's -- labelNorm). Returns a function that re-applies the sizing, for a REUSED dialog whose content -- changed (call it after repopulating, before showing). function normalizeIndependently(dlg) local btnN = iup.normalizer({}) local txtN = iup.normalizer({}) local function walk(el) local ok, cls = pcall(iup.GetClassName, el) if ok then if cls == "button" or cls == "toggle" then el.normalizergroup = btnN elseif cls == "text" or cls == "list" then el.normalizergroup = txtN end end local child = iup.GetNextChild(el) while child do walk(child) child = iup.GetNextChild(el, child) end end walk(dlg) local function apply() btnN.normalize = "HORIZONTAL" txtN.normalize = "HORIZONTAL" end apply() return apply end -- makeDialog stores each dialog's re-apply hook in dialogRenorm (declared in the outer scope so -- the separate Dialog-handling do-block can see it). A REUSED dialog whose content changed calls -- renormalizeDialog(dlg) after repopulating, before showing. function renormalizeDialog(dlg) local fn = dialogRenorm[dlg] if fn then fn() end end --- Re-floor a dialog after its content changed (Stage 4, 5 Jul 2026 - centralised from the --- consumer plugins, which each carried a copy of this logic): re-measure the natural size, --- floor future resizes there (minsize), GROW the window when its current size now clips --- content (minsize alone never grows a shown window - rastersize must be set explicitly), --- and cap at the screen height so growth never pushes controls off the bottom. Call after --- rebuilding or appending content in a shown dialog (after renormalizeDialog + iup.Refresh). function refloorDialog(dlg) if not dlg then return end -- Read the window's REAL size before measuring (V1.6), and measure the natural -- size with shrink OFF (V1.7): with shrink=YES - this theme's default - a shown -- dialog reports NATURALSIZE equal to its CURRENT size, which turned every -- grow-to-natural below into a no-op tautology (Spike S7, 6 Jul 2026). local cw, ch = tostring(dlg.rastersize or ""):match("^(%d+)x(%d+)$") local oldShrink = dlg.shrink dlg.shrink = "NO" dlg.minsize = iup.NULL -- Also clear the SIZE user size (V1.10): it is an initial-open hint, not a floor, and -- left set it would inflate this re-measure to the SIZE value on a large display (the -- same family of bug as Config.lua's showTrackedDialog). No restore - once shown, the -- user size has done its job. dlg.size = iup.NULL iup.Refresh(dlg) local nw, nh = tostring(dlg.naturalsize or ""):match("^(%d+)x(%d+)$") dlg.shrink = oldShrink if not nw then iup.Refresh(dlg) return end nw, nh = tonumber(nw), tonumber(nh) local scrW, scrH = tostring(iup.GetGlobal("SCREENSIZE") or ""):match("^(%d+)x(%d+)$") -- SCREENSIZE is the full monitor; leave an allowance for the taskbar and title bar. local fitW = scrW and math.min(nw, tonumber(scrW)) or nw local fitH = scrH and math.min(nh, tonumber(scrH) - 80) or nh dlg.minsize = fitW .. "x" .. fitH if cw and (tonumber(cw) < fitW or tonumber(ch) < fitH) then dlg.rastersize = math.max(tonumber(cw), fitW) .. "x" .. math.max(tonumber(ch), fitH) end iup.Refresh(dlg) -- re-lay out with shrink restored (and apply any grow above) end -- Set global colours for the dialog theme iup.SetGlobal("DLGBGCOLOR", th.bg) -- dialog background iup.SetGlobal("TXTBGCOLOR", th.bg) -- text-field background iup.SetGlobal("TXTFGCOLOR", th.fg) -- text foreground -- Create theme objects for all IUP elements with minimal styling local myTheme = iup.user({ IUPDIALOG = iup.user({ expand = "YES", resize = "YES", shrink = "YES", size = iup.NULL, menubox = "YES", }), IUPBUTTON = iup.user({ alignment = "ACENTER:ACENTER", padding = "DEFAULTBUTTONPADDING", normalizergroup = btnnorm, expand = "NO", -- Native button faces stay light even in dark mode, so in plain -- dark mode keep a light face with dark text (readable); light and -- High Contrast use the theme colours. bgcolor = plainDark and "240 240 240" or th.bg, fgcolor = plainDark and "32 32 32" or th.fg, }), IUPLIST = iup.user({ normalizergroup = textnorm, editbox = "NO", sort = "YES", dropdown = "YES", multiple = "NO", bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text }), IUPTEXT = iup.user({ alignment = "ALEFT:ACENTER", normalizergroup = textnorm, wordwrap = "YES", append = "YES", scrollbar = "NO", multiline = "NO", visiblelines = "1", readonly = "NO", padding = "2x", bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text }), IUPLABEL = iup.user({ wordwrap = "NO", alignment = "ALEFT:ACENTER", expand = "NO", padding = "20x10", fgcolor = th.fg, -- readable on the dialog background in every theme }), IUPGRIDBOX = iup.user({ gaplin = "10", gapcol = "10", alignmentlin = "ACENTER", alignmentcol = "LEFT", normalizesize = "YES", expand = "YES", expandchildren = "HORIZONTAL", orientation = "HORIZONTAL", numdiv = "2", }), IUPFRAME = iup.user({ expand = "YES", expandchildren = "YES", }), IUPTABS = iup.user({ margin = "5x5", gap = "5", bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text }), IUPTOGGLE = iup.user({ alignment = "ALEFT:ACENTER", normalizergroup = btnnorm, bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text }), IUPEXPANDER = iup.user({ visible = "YES", }), IUPMATRIX = iup.user({ markmode = "CELL", resizematrix = "YES", scrollbar = "YES", bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text }), IUPTREE = iup.user({ expand = "YES", bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text selection = "SINGLE", showrename = "NO", showdragdrop = "NO", showtoggle = "NO", addexpanded = "NO", }), IUPVBOX = iup.user({ gap = "5", margin = "5x5", expandchildren = "NO", shrink = "YES", }), IUPHBOX = iup.user({ gap = "5", margin = "5x5", expandchildren = "NO", shrink = "YES", }), IUPZBOX = iup.user({ expand = "YES", }), IUPSCROLLBOX = iup.user({ expand = "YES", }), IUPBACKGROUNDBOX = iup.user({ expand = "YES", }), IUPRADIO = iup.user({ expand = "NO", }), IUPPROGRESSBAR = iup.user({ expand = "HORIZONTAL", bgcolor = th.bg, -- themed background fgcolor = th.fg, -- themed text }), }) iup.SetHandle("myTheme", myTheme) iup.SetGlobal("DEFAULTTHEME", "myTheme") -- Tooltip theming for consistency iup.SetGlobal("TIPBGCOLOR", "255 255 225") -- Light yellow iup.SetGlobal("TIPFGCOLOR", th.fg) -- tooltip text iup.SetGlobal("TIPFONT", "Segoe UI, 10") -- Error styling helpers function markError(control) control.bgcolor = "255 0 0" -- Red background for errors end function clearError(control) control.bgcolor = th.bg -- Reset to the themed background end -- Tip creation --- Word-wrap tip text to a sensible width so long descriptions don't run off the screen as one --- line (IUP tooltips honour \n but never wrap on their own). Existing line breaks are kept, and --- each paragraph is wrapped on word boundaries; an over-long single word is left intact. local function wrapTip(text, width) width = width or 72 local lines = {} for paragraph in ((text or "") .. "\n"):gmatch("(.-)\n") do if paragraph == "" then lines[#lines + 1] = "" else local line = "" for word in paragraph:gmatch("%S+") do if line == "" then line = word elseif #line + 1 + #word <= width then line = line .. " " .. word else lines[#lines + 1] = line line = word end end lines[#lines + 1] = line end end return table.concat(lines, "\n") end --- Sets a tooltip (tipballoon) with a title and appends help info if a help topic is specified. --- @param control iup.element The control to set the tip for --- @param tip string The tip text --- @param tiptitle string|nil The tip title (optional) --- @param help_topic string|nil The help topic (optional) function setTipWithHelp(control, tip, tiptitle, help_topic) local full_tip = wrapTip(tip or "") if help_topic then full_tip = full_tip .. "\n\nPress F1 for help." end control.tip = full_tip -- Enable balloon style per-control (Windows only attribute) control.tipballoon = "YES" if tiptitle then -- Set both, to support normal and balloon title variants control.tiptitle = tiptitle control.tipballoontitle = tiptitle end end end --- Register a handle name, surviving the case where the name was last used by a control --- that has since been DESTROYED: iuplua's SetHandle errors while unregistering the dead --- handle (live 6 Jul 2026 - a destroy-and-recreate dialog whose buttons register by --- TITLE failed on its second open). Falls back to a fresh random name. --- @param name string The preferred handle name --- @param ih userdata The IUP element to register function safeSetHandle(name, ih) if not pcall(iup.SetHandle, name, ih) then pcall(iup.SetHandle, generateRandomDigitString(), ih) end end --- Generates a random string of digits --- @return string 10 random digits function generateRandomDigitString() --TESTED -- Seed the random number generator math.randomseed(os.time()) local digits = "" for i = 1, 10 do -- Generate a random digit (0-9) and concatenate to the string digits = digits .. math.random(0, 9) end return digits end local specialOptions = tablex.makeset({ "callback", "name", "values", "killfocus", "close", "default", "cancel", "on_escape", "accelerators", }) ---options that aren't handled by mergeOptions --- Merge user provided options with default settings. -- This function creates a new configuration table based on default values, -- where any provided user option overrides the corresponding default. --- @param defaults table -- A table containing the default configuration options. --- @param options table -- A table provided by the user that may override the default options. --- @return table -- A new table with merged values from both input tables. function mergeOptions(defaults, options) --TESTED: mergeOptions local config = {} -- Initialize a new table to avoid modifying the original 'options' table. -- Iterate over the default options for k, v in pairs(defaults) do -- If an option is provided by the user, use it, otherwise use the default value. config[k] = options[k] or v end -- Iterate over the user-provided options for k, v in pairs(options) do -- Add the option if it's not already in config and is not disallowed if config[k] == nil and not specialOptions[k] then config[k] = v end end -- Return the newly created configuration table. return config end --- Set options for an iup element ---@param element iup.element ---@param options table function setOptions(element, options) ---TESTED: setOptions for k, v in pairs(options) do element[k] = v end end do --Dialog handling --- Returns a table with either {PARENTDIALOG = name} or {NATIVEPARENT = hwnd} local function getParentDialogInfo() local focus = iup.GetFocus() if focus then local parentDialogHandle = iup.GetDialog(focus) if parentDialogHandle then local parentDialogName = iup.GetName(parentDialogHandle) if parentDialogName then return { PARENTDIALOG = parentDialogName } end end end -- Fallback: use FH's main window handle return { NATIVEPARENT = fhGetContextInfo("CI_PARENT_HWND") } end --- Get parent window handle for FH API calls that require a parent window --- @param parentWindow? any Optional parent window handle --- @return any Parent window handle suitable for FH API calls function getParentWindowHandle(parentWindow) local hParentWnd = parentWindow if not hParentWnd then -- Try to get the active dialog local activeDialog = identifyActiveWindow() if activeDialog then hParentWnd = activeDialog.NATIVEPARENT else -- Fallback to FH's main window hParentWnd = fhGetContextInfo("CI_PARENT_HWND") end end return hParentWnd end --- @class DialogOptions --- @field title string|nil Dialog window title --- @field size string|nil Initial size (e.g., "HALFxHALF") --- @field expand string|nil Expansion policy --- @field resize string|nil Whether dialog is resizable ("YES"|"NO") --- @field menubox string|nil Whether to show native menu box ("YES"|"NO") --- @field menu iup.menu|nil Menu bar to attach --- @field name string|nil Optional handle name to register --- @field show fun(state:string)|nil Optional callback invoked on show --- @field close fun(self:iup.dialog)|nil Optional callback invoked on close --- @field help_topic string|nil Optional help topic for F1 help --- @field default iup.button|nil Primary button; Enter activates it (native DEFAULTENTER, focus-aware) --- @field cancel iup.button|nil Cancel button; Esc activates it (native DEFAULTESC) --- @field on_escape fun(self:iup.dialog):any|nil Esc handler for menu-driven dialogs that have no cancel button; return iup.CLOSE (the default when it returns nil) to close --- @field accelerators {key:integer, action:function, item:any}[]|nil Window-global key shortcuts (typically menuBarData.accelerators); each fires from anywhere in the dialog via k_any --- Creates and configures a dialog with customization options. --- @param content iup.element The content to be included in the dialog. --- @param options? DialogOptions The options to configure the dialog. --- @return iup.dialog function makeDialog(content, options) --TESTED: makeDialog -- Default values for options (if not provided) local defaults = {} options = options or {} -- Esc for dialogs with no cancel button (options.on_escape): under the FH host the -- dialog's k_any never sees Esc (live 6 Jul 2026 - the k_any dispatch below stays for -- non-host use), but IUP's native DEFAULTESC does. So on_escape gets a stand-in -- button whose action fires it, and DEFAULTESC points at that button (set further -- down, same registered-name idiom as options.cancel). The button must be MAPPED -- AND VISIBLE: on Windows IUP activates the DEFAULTESC button with a real BM_CLICK, -- which a hidden window discards (live 6 Jul 2026 - visible=NO silently broke it). -- floating=YES keeps it out of the layout; 1x1 and canfocus=NO make it -- imperceptible and untabbable. local d -- forward-declared: the stand-in Esc button's action closes over the dialog local hiddenEsc if options.on_escape and not options.cancel then hiddenEsc = iup.button({ title = "", floating = "YES", canfocus = "NO", rastersize = "1x1", action = function() local r = options.on_escape(d) return r == nil and iup.CLOSE or r end, }) content = iup.vbox({ content, hiddenEsc }) end d = iup.dialog({ content }) setOptions(d, mergeOptions(defaults, options)) -- Wire dialog-level help if a help topic is provided if options.help_topic and help then d.help_cb = function() help:show(options.help_topic) return iup.IGNORE end end -- Always identify and set the parent dialog local parentInfo = getParentDialogInfo() for k, v in pairs(parentInfo) do iup.SetAttribute(d, k, v) end -- Register dialog with a unique handle for later reference. Re-registering a name -- whose previous dialog was DESTROYED makes iuplua's SetHandle error while it -- unregisters the dead handle (live 6 Jul 2026: a destroy-and-recreate chooser -- failed on its second open) - fall back to a fresh random name. local okHandle = pcall(iup.SetHandle, options.name or options.title or generateRandomDigitString(), d) if not okHandle then pcall(iup.SetHandle, generateRandomDigitString(), d) end -- Ensure layouts refresh properly on resize across monitors/resolutions local originalResizeCb = d.resize_cb d.resize_cb = function(self, width, height) if originalResizeCb and originalResizeCb(self, width, height) == iup.CLOSE then return iup.CLOSE end iup.Refresh(self) return iup.DEFAULT end -- Default F1 behavior: let focused control handle help if it can; otherwise fall back to dialog help. -- Also handle Esc for menu-driven dialogs that have no cancel button (see options.on_escape below). local originalKAny = d.k_any d.k_any = function(self, c) if originalKAny then local r = originalKAny(self, c) if r == iup.CLOSE or r == iup.IGNORE then return r end end if c == iup.K_ESC and options.on_escape then local r = options.on_escape(self) return r == nil and iup.CLOSE or r end -- Window-global menu accelerators: fire the matching item's action from any focus. Return -- iup.CLOSE if the action asked to close; otherwise consume the key (iup.IGNORE). if options.accelerators then for _, a in ipairs(options.accelerators) do if c == a.key then if a.action(a.item) == iup.CLOSE then return iup.CLOSE end return iup.IGNORE end end end if c == iup.K_F1 then local focused = iup.GetFocus() if focused and focused.help_cb then return iup.CONTINUE end if self.help_cb then return self:help_cb() end return iup.IGNORE end return iup.CONTINUE end -- Opt-in keyboard defaults (accessibility). Enter activates the primary button, Esc the cancel -- button, via IUP's native DEFAULTENTER/DEFAULTESC - which are focus-aware, so Enter is NOT -- hijacked while the focus is in a multiline text or another button. Menu-driven dialogs that have -- no cancel button pass options.on_escape instead (handled in k_any above) to get Esc-to-close. -- DEFAULTENTER/DEFAULTESC are set here via a registered handle NAME. (Assigning the handle -- directly - d.DEFAULTENTER = btn - also works: iuplua implements IupSetAttributeHandle -- through attribute assignment, spike S6; there is deliberately no iup.SetAttributeHandle -- function in the binding.) We register a fresh unique name so title-collisions between -- buttons (makeButton registers by title, so two "OK"s would clash) can't point Enter at -- the wrong one. if options.default then local defName = "defenter_" .. generateRandomDigitString() iup.SetHandle(defName, options.default) d.DEFAULTENTER = defName end if options.cancel then local escName = "defesc_" .. generateRandomDigitString() iup.SetHandle(escName, options.cancel) d.DEFAULTESC = escName elseif hiddenEsc then -- on_escape without a cancel button: Esc activates the hidden button (see the -- construction above) via the same native, focus-aware DEFAULTESC mechanism. local escName = "defesc_" .. generateRandomDigitString() iup.SetHandle(escName, hiddenEsc) d.DEFAULTESC = escName end -- Normalise EVERY dialog with its own normalisers, so dialogs never share sizing (the global -- btnnorm/textnorm entanglement that made one dialog's layout shift when another opened). This -- makes independence the default - no plugin or dialog has to remember to ask for it. dialogRenorm[d] = normalizeIndependently(d) return d end --- Identifies the currently active window among the open IUP dialogs. --- @return iup.dialoghandle|nil function identifyActiveWindow() --TESTED: IdentifyActiveWindow. -- Retrieve all dialog names, noting that these names are distinct from their handles. local tblDialogNames = iup.GetAllDialogs() -- Loop through all dialog names to find the active window. for _, dialogName in ipairs(tblDialogNames) do local dialogHandle = iup.GetHandle(dialogName) -- Convert name to handle. if dialogHandle.ACTIVEWINDOW == "YES" then return dialogHandle -- Return the active dialog handle. end end -- If no active dialog is found, return nil. return nil end --- Destroys all currently open IUP dialogs to free up resources. function destroyAllDialogs() --TESTED: destroyAllDialogs -- Retrieve all dialog names as in the identification function. local tblDialogNames = iup.GetAllDialogs() -- Loop through all dialog names to destroy each dialog. for _, dialogName in ipairs(tblDialogNames) do local dialogHandle = iup.GetHandle(dialogName) -- Convert name to handle. if dialogHandle then -- Ensure the handle is valid before attempting to destroy. dialogHandle:destroy() -- Destroy the dialog. end end end --- Updates a dialog's title and refreshes the display --- @param dialog iup.dialog The dialog to update --- @param newTitle string The new title for the dialog function updateDialogTitle(dialog, newTitle) if dialog and dialog.title then dialog.title = newTitle -- Ensure IUP updates the native window text iup.Refresh(dialog) end end -- Message boxes and Text prompts local buttonOrder = { OK = { "OK" }, OKCANCEL = { "OK", "Cancel" }, RETRYCANCEL = { "Retry", "Cancel" }, YESNO = { "Yes", "No" }, YESNOCANCEL = { "Yes", "No", "Cancel" }, } local buttonSetMap = { OK = "OK", OKCANCEL = "OKCANCEL", RETRYCANCEL = "RETRYCANCEL", YESNO = "YESNO", YESNOCANCEL = "YESNOCANCEL", } ---Create a customizable pop-up message dialog ---@param messageType "error"|"warning"|"question"|"info"|"message" The type of message ---@param messageText string The text content of the message ---@param buttonSet "OK"|"OKCANCEL"|"RETRYCANCEL"|"YESNO"|"YESNOCANCEL" A set of buttons to include ---@return "OK"|"Cancel"|"Retry"|"Yes"|"No" clickedButton The label of the button that was pressed function MessageBox(messageType, messageText, buttonSet) -- Map messageType to IUP dialogtype local dialogTypeMap = { error = "ERROR", warning = "WARNING", question = "QUESTION", info = "INFORMATION", message = "INFORMATION", } local dialogtype = dialogTypeMap[messageType] or "INFORMATION" -- Map buttonSet to IUP buttons local buttons = buttonSetMap[buttonSet] or "OK" local dlg = iup.messagedlg({ title = "Message", value = messageText, dialogtype = dialogtype, buttons = buttons, }) -- Set parent dialog attributes local parentInfo = getParentDialogInfo() for k, v in pairs(parentInfo) do dlg[k] = v end -- A topmost progress dialog (Progress.lua) would otherwise sit in front of this native -- message dialog, hiding it; drop its topmost while we show, then restore. local restoreTopmost = (Progress and Progress.suspendTopmost) and Progress.suspendTopmost() or nil dlg:popup(iup.CENTER, iup.CENTER) local result = dlg.buttonresponse dlg:destroy() if restoreTopmost then restoreTopmost() end local order = buttonOrder[buttonSet] or { "OK" } local idx = tonumber(result) if idx and order[idx] then return order[idx] end return "OK" end --- @class GetTextParams --- Parameters for the GetText function. --- @field strPrompt string The prompt text to display. --- @field strDefault string The default text to display in the input field. --- @field strMask? string|nil Optional mask to use for the text input. --- @field bMultiLine? boolean Optional flag to enable multiline input. --- @field strTickPrompt? string|nil Optional prompt for the tick box. --- Retrieves text input from the user. --- @param params GetTextParams A table containing the parameters for the function. --- @return boolean, string, boolean The OK status, the input text, and the tick status. function GetText(params) --TESTED: GetText -- Extract parameters from the table local strPrompt = params.strPrompt local strDefault = params.strDefault or "" local strMask = params.strMask or "" local bMultiLine = params.bMultiLine or false local strTickPrompt = params.strTickPrompt or "" -- Initialize variables for text input and tick status local textInput = strDefault local tickStatus = false local isOK = false -- Create the text element local textOptions = { value = strDefault, multiline = bMultiLine and "YES" or "NO", mask = strMask ~= "" and strMask or nil, visiblelines = bMultiLine and 8 or 1, } local textElement = makeText(textOptions) -- Create the toggle element if strTickPrompt is provided local toggleElement if strTickPrompt ~= "" then toggleElement = makeToggle({ title = strTickPrompt, value = "OFF", }) end --Create the buttons local btnOK = makeButton({ title = "OK", close = true, size = "64x", callback = function() textInput = textElement.value tickStatus = toggleElement and toggleElement.value == "ON" or false isOK = true return true end, }) local btnCancel = makeButton({ title = "Cancel", close = true, size = "64x", }) -- Create the dialog content local dialogContent = iup.vbox({ textElement, strTickPrompt ~= "" and toggleElement or nil, iup.hbox({ iup.fill({}), btnOK, btnCancel }), }) -- Create the dialog. Enter commits (OK), Esc cancels - both focus-aware via makeDialog's -- native DEFAULTENTER/DEFAULTESC (Enter still inserts a newline inside a multiline text field). local dialogOptions = { title = strPrompt, size = "QUARTERx", default = btnOK, cancel = btnCancel, } local dialog = makeDialog(dialogContent, dialogOptions) -- Avoid global normalization to prevent modality/focus issues in nested dialogs --TODO: fix layout without normalization -- Show the dialog dialog:popup(iup.CENTERPARENT, iup.CENTERPARENT) dialog:destroy() -- Return the OK status, the input text, and the tick status return isOK, isOK and textInput or "", isOK and tickStatus or false end end do --Buttons --- Enables or disables a list of buttons --- @param tblButtons table List of button objects to be enabled/disabled --- @param strSetting string "YES" to enable, "NO" to disable function enableButtons(tblButtons, strSetting) --TESTED: EnableButtons for _, v in ipairs(tblButtons) do v.ACTIVE = strSetting end end --- @class ButtonOptions --- @field action? function|nil A function to be called when the button is pressed. If nil, this is a cancel button --- @field close? boolean|nil Whether the button should close the dialog when pressed --- @field name? string|nil The name to set for the button handle --- Creates a button with specified options --- @param options ButtonOptions Configuration options for the button. Optionally include help_topic for F1 help. --- @return iup.button The created button element function makeButton(options) --TESTED: makeButton --create button action function local callback = options.callback local action = function(self) if callback then if options.close then if callback(self) == true then -- this is a close button return iup.CLOSE end else callback(self) end else --this is a cancel button return iup.CLOSE end end local defaults = { action = action, } local b = iup.button({}) setOptions(b, mergeOptions(defaults, options)) -- safeSetHandle: buttons register by TITLE, so a destroyed-and-recreated dialog -- re-registers the same names - plain SetHandle errors on the dead handles. safeSetHandle(options.name or options.title or generateRandomDigitString(), b) if options.tip then setTipWithHelp(b, options.tip, options.tiptitle, options.help_topic) end if options.help_topic and help then help:attach_help_cb(b, options.help_topic) end return b end --- @class AssistantButtonOptions : ButtonOptions --- @field help_topic? string Optional help topic for F1 help --- @field close? boolean Whether button closes dialog (defaults to false) --- @field canFocus? IupVisibility Whether button can receive focus (defaults to "NO") --- @param options AssistantButtonOptions Optionally include help_topic for F1 help. --- Creates an assistant button with specified options --- @return iup.button The created assistant button element function makeAssistantButton(options) --TEST: makeButton options = options or {} --create button action function local defaults = { normalizergroup = btnshortnorm, close = false, title = "...", canFocus = "NO", size = "20x", -- comfortable click target; "..." alone is tiny } local merged = mergeOptions(defaults, options) -- mergeOptions strips "special" keys such as callback, but makeButton -- reads callback from the options it receives; without this the button -- has no action and behaves as a Cancel button (returns iup.CLOSE), -- closing whatever dialog contains it. merged.callback = options.callback local btn = makeButton(merged) if options.help_topic and help then help:attach_help_cb(btn, options.help_topic) end if options.tip then setTipWithHelp(btn, options.tip, options.tiptitle, options.help_topic) end return btn end end do --Lists --- @class ListOptions --- @field killfocus? function Kill focus callback --- Create and configure a list --- @param options ListOptions Configuration options for the list. Optionally include help_topic for F1 help. --- @return iup.list The created list element function makeList(options) --TESTED: makeList local dropdown_option = options.dropdown or "YES" local defaults = { visibleitems = dropdown_option == "YES" and 5 or nil, visiblecolumns = dropdown_option ~= "YES" and 1 or nil, visiblelines = dropdown_option ~= "YES" and 1 or nil, expand = dropdown_option ~= "YES" and "YES" or "HORIZONTAL", killfocus_cb = options.killfocus or nil, } local list = iup.list({}) setOptions(list, mergeOptions(defaults, options)) if type(options.values) == "table" then populateList(list, options.values) end safeSetHandle(options.name or generateRandomDigitString(), list) if options.tip then setTipWithHelp(list, options.tip, options.tiptitle, options.help_topic) end if options.help_topic and help then help:attach_help_cb(list, options.help_topic) end return list end --- Populate a list with values from a table ---@param l table The list to populate ---@param tblVals table The table containing values to populate the list with function populateList(l, tblVals) --TESTED: PopulateList local is_indexed = (rawget(tblVals, 1) ~= nil) l.REMOVEITEM = "ALL" if not is_indexed then local i = 1 for k, _ in pairs(tblVals) do l[tostring(i)] = k i = i + 1 end else for i, v in ipairs(tblVals) do l[tostring(i)] = v end end end --- Check if a multi-selection list has multiple items selected ---@param l table The list to check ---@return boolean True if multiple items are selected, otherwise false function multiListSelectionTrue(l) --TESTED: MultiListSelectionTrue return l.value:match("%+") ~= nil end --- Clear the selection in a multi-selection list ---@param l table The list to clear function multiListSelectionClear(l) --TESTED: MultiListSelectionClear l.value = string.rep("%-", l.count) end --- Searches for a value in a list and returns its position. --- @param strValue string The value to search for in the list --- @param list iup.list The list to search within --- @return integer position The position of the value in the list (0 if not found) function goToInList(strValue, list) --TESTED: GoToInList -- Ensure the list has a COUNT property local count = tonumber(list.COUNT) if not count or count <= 0 then return 0 -- List is empty or count is invalid end -- Iterate through the list for position = 1, count do if list[tostring(position)] == strValue then list.value = position -- Set the found position in the list return position end end return 0 -- Value not found in the list end --- Get a selected value from a list if one exists --- @param list iup.list The list to get the selection from --- @param returnNumeric boolean If true, return the numeric value; otherwise, return the corresponding string --- @return string|number|"" The selected value from the list or an empty string if no selection function getSingleValue(list, returnNumeric) --TESTED: GetSingleValue -- Check if the list value is non-zero and return the appropriate value based on returnNumeric -- Otherwise, return an empty string if list.value ~= 0 then if returnNumeric then return list.value else return list[tostring(list.value)] end else return "" end end --- GetSelectedValues retrieves selected items from a list. --- @param list iup.list The list containing items and their selection states --- @param returnPositions boolean If true, return positions instead of item texts --- @return string[] Selected items or positions function getSelectedValues(list, returnPositions) --TESTED: GetSelectedValues local selectedValues = {} -- Table to hold selected values local itemCount = tonumber(list.COUNT) -- Total number of items in the list if itemCount and itemCount > 0 then -- list.value is nil until the dialog is mapped, so a caller that runs during construction -- would otherwise index nil here; treat "not yet mapped" as "nothing selected". local selectionState = list.value or "" -- String indicating selection states with + and - for i = 1, itemCount do if selectionState:sub(i, i) == "+" then -- Check if item is selected if returnPositions then table.insert(selectedValues, tostring(i)) -- Add position as string to the table else table.insert(selectedValues, list[tostring(i)]) -- Add selected item text to the table end end end end return selectedValues -- Return the table of selected items or positions end --- Set the selected values in a multi-selection list --- @param list iup.list The list to set the selected values in --- @param tblselected string[] An indexed list of strings to select --- @return nil function setSelectedValues(list, tblselected) --TESTED: SetSelectedValues local tbl = tablex.index_map(tblselected) local strselection = "" for i = 1, tonumber(list.COUNT) do strselection = strselection .. (tbl[list[tostring(i)]] and "+" or "-") end list.value = strselection end --- Remove selected items from a list and corresponding collection --- @param list iup.list The UI list control --- @param collection table[] The collection to remove items from --- @param updateDisplay function Function to call to update the display function removeSelectedItems(list, collection, updateDisplay) if not list then return end local selectedPositions = getSelectedValues(list, true) if #selectedPositions > 0 then -- Sort positions in descending order to avoid index shifting table.sort(selectedPositions, function(a, b) return tonumber(a) > tonumber(b) end) for _, posStr in ipairs(selectedPositions) do local pos = tonumber(posStr) if pos and pos <= #collection then table.remove(collection, pos) end end -- Update the display if updateDisplay then updateDisplay() end end end end do -- Text Label and Toggle --- Creates an IUP text element with various options --- @param options TextOptions Configuration options for the text element. Optionally include help_topic for F1 help. --- @return iup.text The created text element function makeText(options) --TESTED: makeText -- Checks if the text value is blank and sets it to a default if necessary. -- @param self (iup.element): The text element itself (passed implicitly). local function CheckTextNotBlank(self) if type(self.value) ~= "string" or self.value == "" then -- On blank, restore to the field's DEFAULT rather than its prior value, so an optional -- field can be cleared: a default of "" means a blanked field stays blank; a real -- default (e.g. "ind") resets to it. Falls back to options.value when no default is -- passed, so direct callers keep today's behaviour. ("" is truthy in Lua, so an empty -- options.default is honoured.) self.value = options.default or options.value or "" end end -- Default values for options (if not provided) local defaults = { expand = options.multiline == "YES" and "YES" or "HORIZONTAL", killfocus_cb = function(self) CheckTextNotBlank(self) if options.killfocus then options.killfocus(self) end -- Only call the provided killfocus function if it exists end, } local t = iup.text(mergeOptions(defaults, options)) -- Create the IUP text element with the merged options safeSetHandle(options.name or generateRandomDigitString(), t) if options.tip then setTipWithHelp(t, options.tip, options.tiptitle, options.help_topic) end if options.help_topic and help then help:attach_help_cb(t, options.help_topic) end return t end --- Creates an IUP label element with specified options --- @param options LabelOptions Configuration options for the label. Optionally include help_topic for F1 help. --- @return iup.label The created label element function makeLabel(options) --TESTED: makeLabel -- Default options local defaults = { normalizergroup = btnnorm } --done here rather than in theme to allow for long labels that should not be normalized -- Merge: user options take precedence local lbl = iup.label(mergeOptions(defaults, options)) if options.tip then setTipWithHelp(lbl, options.tip, options.tiptitle, options.help_topic) end -- IUP label does not support HELP_CB, so F1 help is not attached to labels. return lbl end --- Creates an IUP label element with no normalization --- @param options LabelOptions Configuration options for the label. Optionally include help_topic for F1 help. --- @return iup.label The created label element function makeLongLabel(options) --TESTED: makeLabel -- Default options -- Create label element local lbl = iup.label(options) lbl.normalizergroup = nil if options.tip then setTipWithHelp(lbl, options.tip, options.tiptitle, options.help_topic) end -- IUP label does not support HELP_CB, so F1 help is not attached to labels. return lbl end --- Creates an IUP toggle element with specified options --- @param options ToggleOptions Configuration options for the toggle. Optionally include help_topic for F1 help. --- @return iup.toggle The created toggle element function makeToggle(options) --TESTED: makeToggle -- Default options local defaults = {} local t = iup.toggle(mergeOptions(defaults, options)) safeSetHandle(options.name or generateRandomDigitString(), t) if options.tip then setTipWithHelp(t, options.tip, options.tiptitle, options.help_topic) end if options.help_topic and help then help:attach_help_cb(t, options.help_topic) end return t end end do --Container management --- Constants used when dealing with containers local dialogs = dialogs or tablex.index_map({ "dialog", "messagedlg", "progesssdlg", "fontdg", "filedlg", "colordlg", }) local containers = containers or tablex.index_map({ "frame", "hbox", "vbox", "zbox", "tabs", "radio", "sbox", "cbox", "gridbox", "multibox", "scrollbox", "detachbox", "expander", "detachbox", "split", "backgroundbox", "spinbox", }) local datacontrols = datacontrols or tablex.index_map({ "list", "text", "val", "link", "multiline", "toggle", }) local static = static or tablex.index_map({ "fill", "normalizer", "button", "label", "menu", "submenu", "item", "separator", "imagergb", "imagergba", "image", "matrix", "cells", "clipboard", "timer", "user", "link", }) -- These will be ignored when clearing the dialog local toohardtohandle = toohardtohandle or tablex.index_map({ "spin", "canvas", "tree" }) -- Only g*d knows --- Enables or disables all controls in a container except those specified in the exclude table. --- @param ih iup.elementhandle The container handle --- @param tblexcludeih table A table of handles to exclude --- @param strstate string The state to set ("YES" or "NO") function EnableContainer(ih, tblexcludeih, strstate) --TESTED: Enable Container -- Iterate with iup.GetNextChild, NOT integer indexing: ih[i] reflects only the -- children supplied in the constructor (the Lua-side wrapper is frozen at -- construction), so it silently misses anything :append()ed later. GetNextChild -- walks the real, current child list (proven in FH: Add Facts spike S5, July 2026). local element = iup.GetNextChild(ih) while element ~= nil do -- Loop through the elements in the parent if tblexcludeih[element] == nil then if dialogs[iup.GetClassName(element)] ~= nil or containers[iup.GetClassName(element)] ~= nil then EnableContainer(element, tblexcludeih, strstate) -- Recursively enable/disable containers elseif datacontrols[iup.GetClassName(element)] ~= nil or iup.GetClassName(element) == "button" then element.active = strstate -- Enable/disable data controls and buttons end end element = iup.GetNextChild(ih, element) end end --- Clears the values of all data controls in a container except those specified in the exclude table. --- @param ih iup.elementhandle The container handle to clear controls within --- @param tblexcludeih table A table of handles to exclude from clearing function ClearContainer(ih, tblexcludeih) --TESTED: ClearContainer --- Clears a single data control based on its class --- @param ih iup.elementhandle The data control handle local function ClearDataControl(ih) local cclass = iup.GetClassName(ih) ih.fgcolor = th.fg --reset text colour to match the theme if cclass == "list" then if ih.editbox == "YES" or ih.multiple == "YES" then ih.value = "" else ih.value = "0" end elseif cclass == "text" or cclass == "multiline" then ih.value = "" elseif cclass == "val" then ih.value = "0.0" elseif cclass == "toggle" then ih.value = "OFF" end end -- Iterate with iup.GetNextChild, NOT integer indexing - see EnableContainer. local element = iup.GetNextChild(ih) while element ~= nil do -- Loop through the elements in the parent if tblexcludeih[element] == nil then if dialogs[iup.GetClassName(element)] ~= nil or containers[iup.GetClassName(element)] ~= nil then ClearContainer(element, tblexcludeih) -- Recursively clear containers elseif datacontrols[iup.GetClassName(element)] ~= nil then ClearDataControl(element) -- Clear data controls end end element = iup.GetNextChild(ih, element) end end local function set_visibility(element, isHidden) if element.visible ~= nil and element.floating ~= nil then element.visible = isHidden and "NO" or "YES" element.floating = isHidden and "YES" or "NO" end end ---Shows or hides a control and refreshes the parent dialog --- @param control iup.control The control --- @param isHidden boolean indicating whether to hide (true) or show (false) the control function HideControl(control, isHidden) --TESTED: HideControl set_visibility(control, isHidden) local dialog = iup.GetDialog(control) if dialog then iup.Refresh(dialog) end end --- Shows or hides all controls in a container and refreshes the container --- @param container iup.elementhandle The container handle --- @param isHidden boolean indicating whether to hide (true) or show (false) the container function HideContainer(container, isHidden) --TESTED: HideContainer -- Loop through the elements in the parent local e = 1 while container[e] ~= nil do local element = container[e] if dialogs[iup.GetClassName(element)] ~= nil or containers[iup.GetClassName(element)] ~= nil then HideContainer(element, isHidden) -- Recursively hide/show containers else set_visibility(element, isHidden) -- Hide/show control end e = e + 1 end iup.Refresh(container) end --- Retrieves the value from a control. --- @param ctl iup.elementhandle The control handle --- @return iup.element|string # The value of the control function GetValueFromControl(ctl) --TESTED: GetValueFromControl if type(ctl.value) == "string" or type(ctl.value) == "number" then return ctl.value else return "" end end --- Retrieves data from a table of controls. --- @param tblCtls table The table of controls --- @return table A table of control values function GetContainerData(tblCtls) --TESTED GetContainerData local is_indexed = (rawget(tblCtls, 1) ~= nil) local tblVals = {} if not is_indexed then for k, v in pairs(tblCtls) do tblVals[k] = GetValueFromControl(v) end else for k, v in ipairs(tblCtls) do tblVals[k] = GetValueFromControl(v) end end return tblVals end --- Retrieves data elements from a container, adding them to a specified table. --- @param ih iup.elementhandle The container handle --- @param tblexcludeih table A table of handles to exclude --- @param tblElements table A table to store the data elements --- @param keyname? boolean|nil boolean indicating whether to use control names as keys --- @return table A table of data controls function GetDataElements(ih, tblexcludeih, tblElements, keyname) --TESTED: GetDataElements if not keyname then keyname = false end local child = iup.GetChild(ih, 0) while child ~= nil do -- Loop through the elements in the parent and add any data controls to the end of tblElements if tblexcludeih[child] == nil then if dialogs[iup.GetClassName(child)] ~= nil or containers[iup.GetClassName(child)] ~= nil then GetDataElements(child, tblexcludeih, tblElements, keyname) -- Recursively retrieve data elements from containers elseif datacontrols[iup.GetClassName(child)] ~= nil then if keyname then if iup.GetName(child) then tblElements[iup.GetName(child)] = child end else tblElements[#tblElements + 1] = child end end end child = iup.GetNextChild(ih, child) end return tblElements -- Return a table of data controls end --- Rebuilds a container by clearing and repopulating it with new child elements. --- V1.5 (Stage 4, 5 Jul 2026): optional destroyOld (a detached-only child leaks across --- repeated rebuilds - template switching rebuilds many times per session), and appended --- children are now MAPPED when the container is already mapped (content appended to a --- shown dialog occupies no space and never paints until iup.Map - proven live, Add Facts --- 0.5.5/0.5.6, which carried its own copy of this dance until this function caught up). --- @param container iup.elementhandle The container handle to rebuild --- @param tblNewChildren table An indexed table of new child elements to add --- @param preserveAttributes? boolean Whether to preserve container attributes (default: true) --- @param destroyOld? boolean Destroy removed children instead of detaching them (default: false) --- @param skipRefresh? boolean Omit the trailing full-dialog Refresh; pass true when --- batching several rebuilds and refreshing once yourself (default: false) function RebuildContainer(container, tblNewChildren, preserveAttributes, destroyOld, skipRefresh) if preserveAttributes == nil then preserveAttributes = true end -- Store container attributes if needed local savedAttrs = {} if preserveAttributes then savedAttrs.expand = container.expand savedAttrs.alignment = container.alignment savedAttrs.gap = container.gap savedAttrs.margin = container.margin savedAttrs.normalizesize = container.normalizesize end -- Remove existing children (GetNextChild enumeration - integer indexing only sees -- constructor-time children, Dialog.lua V1.3 note) local child = iup.GetChild(container, 0) while child ~= nil do local nextChild = iup.GetNextChild(container, child) iup.Detach(child) if destroyOld then pcall(iup.Destroy, child) end child = nextChild end -- Add new children, mapping them when the container is already mapped (wid set) local mapped = container.wid ~= nil for i, newChild in ipairs(tblNewChildren) do iup.Append(container, newChild) if mapped then pcall(iup.Map, newChild) end end -- Restore attributes if preserved if preserveAttributes then for attr, val in pairs(savedAttrs) do if val ~= nil then container[attr] = val end end end -- Refresh the parent dialog, unless the caller is batching several rebuilds if not skipRefresh then local dialog = iup.GetDialog(container) if dialog then iup.Refresh(dialog) end end end --- Replaces a container with a new one, transferring it into the parent's position. --- @param oldContainer iup.elementhandle The container handle to replace --- @param newContainer iup.elementhandle The new container to insert --- @param destroyOld? boolean Whether to destroy the old container (default: false) --- @return iup.elementhandle|nil The new container if successful, nil otherwise function ReplaceContainer(oldContainer, newContainer, destroyOld) if destroyOld == nil then destroyOld = false end local parent = iup.GetParent(oldContainer) if parent == nil then return nil -- Cannot replace a container without a parent end -- Find the position of the old container in its parent local position = nil local e = 1 while parent[e] ~= nil do if parent[e] == oldContainer then position = e break end e = e + 1 end if position == nil then return nil -- Could not find old container in parent end -- Transfer the name if the old container has one local oldName = iup.GetName(oldContainer) -- Detach old container iup.Detach(oldContainer) -- Insert new container at the same position if position == 1 then iup.Insert(parent, nil, newContainer) -- Insert at beginning else local refChild = parent[position - 1] iup.Insert(parent, refChild, newContainer) -- Insert after reference child end -- Transfer name to new container if oldName then iup.SetHandle(oldName, newContainer) end -- Destroy old container if requested if destroyOld then iup.Destroy(oldContainer) end -- Refresh the parent dialog local dialog = iup.GetDialog(parent) if dialog then iup.Refresh(dialog) end return newContainer end end do -- Additional UI components --- Creates an expander control --- @param content iup.element The content to be expanded/collapsed --- @param title string The title for the expander --- @param state string The initial state ("OPEN" or "CLOSED") --- @return iup.expander The created expander element function makeExpander(content, title, state) -- The content must be the constructor child (IupExpander has no -- CONTENT attribute). local expander = iup.expander({ content, title = title, state = state or "CLOSED", }) return expander end --- Creates a gridbox control --- @param options table Configuration options for the gridbox --- @return iup.gridbox The created gridbox element function makeGridbox(options) options = options or {} local gridbox = iup.gridbox(options) return gridbox end --- Creates a date field control --- @param options table Configuration options for the date field --- @return iup.element The created date field container function makeDateField(options) options = options or {} local title = options.title or "Date" local tip = options.tip or "Enter date" local txtDate = makeText({ visiblelines = "1", expand = "HORIZONTAL", tip = tip, name = "date", }) local labDate = makeLabel({ title = title, tip = tip, }) return iup.hbox({ labDate, txtDate, alignment = "ACENTER" }) end end end end)() --<> ---Displays a hierarchical file/folder selection dialog using a tree control. ---The dialog allows users to browse through directories and select files or folders ---based on specified criteria. Files can be filtered by extension, and the dialog ---supports both single and multiple selection modes. --- ---The function builds a recursive tree structure starting from the root directory, ---separating folders and files, applying extension filters, and sorting items ---alphabetically. Folders are displayed as expandable branches, while files appear ---as leaf nodes. The dialog includes Select All and Clear All buttons for convenience. --- ---@param rootDirectory string Root directory to start browsing from ---@param extensions string[] File extensions to filter by (empty table shows all files) ---@param allowMultiple boolean Whether multiple files can be selected ---@param rootLabel string Label for the root item in the tree ---@param dialogTitle string Title for the selection dialog ---@param showExtensions boolean Whether to show file extensions in the tree ---@param foldersOnly boolean Whether to show only folders (if true, returns folder paths instead of file paths) ---@param parentDialog iup.dialog Optional parent dialog to use for positioning ---@return boolean Whether the function was successful ---@return string[] Table of selected files/folders or nil if unsuccessful function FileSelector( rootDirectory, extensions, allowMultiple, rootLabel, dialogTitle, showExtensions, foldersOnly, parentDialog ) fhfu = require("fhFileUtils") if not rootDirectory then return false, nil --root directory is required end extensions = extensions or {} allowMultiple = allowMultiple or false rootLabel = rootLabel or "Root" dialogTitle = dialogTitle or "File Selector" showExtensions = showExtensions == nil and true or showExtensions foldersOnly = foldersOnly or false -- Helper function to recursively build tree structure local function buildTreeStructure(directoryPath, isRoot) local treeData = {} -- Get contents of current directory (non-recursive) local contents, error = fhfu.getFolderContents(directoryPath, false, false) if not contents then if isRoot then MessageBox("error", "Error reading root directory: " .. error, "OK") return nil -- Return nil to indicate error else return treeData -- Return empty tree if subdirectory can't be read end end local folders = {} local files = {} -- Separate folders and files, filter files by extension for _, item in ipairs(contents) do local pathParts = fhfu.splitPath(item.path) if fhfu.folderExists(item.path) then -- It's a folder table.insert(folders, { name = item.name, path = item.path, }) else -- It's a file - check if extension matches local fileExt = string.lower(pathParts.ext or "") local matchesExtension = #extensions == 0 -- if no extensions specified, show all files if not matchesExtension then for _, ext in ipairs(extensions) do if string.lower(ext) == fileExt then matchesExtension = true break end end end if matchesExtension then -- Determine display name based on showExtensions parameter local displayName = item.name if not showExtensions then displayName = pathParts.basename end table.insert(files, { name = item.name, displayName = displayName, path = item.path, }) end end end -- Sort folders and files alphabetically table.sort(folders, function(a, b) return a.name < b.name end) table.sort(files, function(a, b) return a.displayName < b.displayName end) -- Add folders with their subtrees for _, folder in ipairs(folders) do local folderNode = { branchname = folder.name, } -- In folders-only mode, add userid for the folder itself if foldersOnly then folderNode.userid = { path = folder.path } end -- Recursively build subtree for this folder local subtree = buildTreeStructure(folder.path, false) if subtree then for _, node in ipairs(subtree) do table.insert(folderNode, node) end end table.insert(treeData, folderNode) end -- Add files at this level (only if not in folders-only mode) if not foldersOnly then for _, file in ipairs(files) do table.insert(treeData, { leafname = file.displayName, userid = { path = file.path }, }) end end return treeData end -- Build the tree structure starting from root directory local rootTree = { branchname = rootLabel, } -- In folders-only mode the root itself is a valid choice if foldersOnly then rootTree.userid = { path = rootDirectory } end local subtreeData = buildTreeStructure(rootDirectory, true) if not subtreeData then return false, nil -- Error already shown by buildTreeStructure end for _, item in ipairs(subtreeData) do table.insert(rootTree, item) end local tree = iup.tree({ IMAGELEAF = "IMGPAPER", markmode = allowMultiple and "MULTIPLE" or "SINGLE", }) -- Track OK/Cancel local okPressed = false local selectedPaths = {} -- Create selection buttons local selectAllBtn = makeButton({ title = "Select All", size = "64x", expand = "NO", callback = function() tree.MARK = "MARKALL" return iup.DEFAULT end, }) local clearAllBtn = makeButton({ title = "Clear All", size = "64x", expand = "NO", callback = function() tree.MARK = "CLEARALL" return iup.DEFAULT end, }) -- Create OK button local okBtn = makeButton({ title = "OK", size = "64x", expand = "NO", close = true, callback = function() -- Collect selected paths using userid selectedPaths = {} -- Get selection state local markedNodes = tree.MARKEDNODES -- Get total node count local nodeCount = tree.count if nodeCount and tonumber(nodeCount) > 0 then for i = 1, tonumber(nodeCount) do local isSelected = markedNodes and markedNodes:sub(i, i) == "+" if isSelected then -- The MARKEDNODES string is 1-based, but GetUserId is 0-based local userid = iup.TreeGetUserId(tree, i - 1) if userid then if type(userid) == "table" and userid.path then table.insert(selectedPaths, userid.path) end end end end end okPressed = true return true end, }) -- Create Cancel button local cancelBtn = makeButton({ title = "Cancel", size = "64x", expand = "NO", close = true, }) -- Create dialog content local buttonBox = {} -- Only add Select All and Clear All buttons if not in folders-only mode if not foldersOnly then table.insert(buttonBox, selectAllBtn) table.insert(buttonBox, clearAllBtn) end -- New Folder button omitted table.insert(buttonBox, iup.fill({})) table.insert(buttonBox, okBtn) table.insert(buttonBox, cancelBtn) local content = iup.vbox({ tree, iup.hbox(buttonBox), }) -- Create dialog local dlg = makeDialog(content, { title = dialogTitle, resize = "YES", size = "HALFxHALF", }) dlg:map() --must map the dialog before adding nodes -- Prepare tree for bulk node insert without redraw tree.autoredraw = "NO" -- Ensure nodes are added collapsed tree.addexpanded = "NO" iup.TreeAddNodes(tree, rootTree) -- Set initial focus to root (avoid expanding entire tree) tree.value = 0 -- Expand only the root tree["STATE0"] = "EXPANDED" tree.autoredraw = "YES" dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) dlg:destroy() return okPressed, selectedPaths end --<> ;(function() -- Progress dialog and controller (IUP) -- Provides a lightweight progress dialog and a throttled controller for iterative operations require("iuplua") -- Progress dialogs are topmost so they stay visible during a long operation - but that also puts -- them in front of any MessageBox (a native message dialog, which can't be made topmost), hiding it. -- We track the shown progress dialogs here; MessageBox calls Progress.suspendTopmost() around its -- popup so the message comes to the front, then restores. Globally applicable: any plugin that uses -- this Progress controller and shows a message mid-operation gets readable messages for free. local shownProgressDialogs = {} --- Drop topmost on every currently-shown progress dialog, returning a function that restores it. --- Safe to call when none are shown (returns a no-op). Guarded so a mid-teardown dialog can't error. local function suspendTopmost() local toRestore = {} for dlg in pairs(shownProgressDialogs) do pcall(function() if dlg.topmost == "YES" then dlg.topmost = "NO" toRestore[#toRestore + 1] = dlg end end) end return function() for _, dlg in ipairs(toRestore) do pcall(function() dlg.topmost = "YES" end) end end end --- Create and manage a lightweight progress dialog --- @param totalSteps number Total number of iterations to perform --- @param title? string Optional dialog title --- @param parentDialog? any Optional parent dialog handle --- @return table Progress controller with methods: show(), update(step, text), isCancelled(), close() local function createProgressDialog(totalSteps, title, parentDialog) local cancelled = false local lbl = makeLabel({ title = "Starting...", }) local bar = iup.progressbar({ min = 0, max = 1, value = 0, expand = "HORIZONTAL", }) local btnCancel = makeButton({ title = "Cancel", callback = function(self) cancelled = true return true end, }) local buttons = iup.hbox({ iup.fill({}), btnCancel }) local box = iup.vbox({ lbl, bar, buttons, margin = "10x10", gap = "8", expand = "YES", }) local dlg = makeDialog(box, { title = title or "Applying...", size = "QUARTERxEIGHTH", dialogframe = "YES", menubox = "NO", topmost = "YES", }) local function update(step, text) local denom = (totalSteps and totalSteps > 0) and totalSteps or 1 bar.value = math.min(1, (step or 0) / denom) if text and text ~= "" then lbl.title = text end iup.Refresh(dlg) iup.LoopStep() end return { show = function() dlg:showxy(iup.CENTERPARENT, iup.CENTERPARENT) shownProgressDialogs[dlg] = true -- so MessageBox can drop our topmost while a message is up iup.LoopStep() end, update = update, isCancelled = function() return cancelled end, close = function() if dlg then shownProgressDialogs[dlg] = nil dlg:destroy() dlg = nil end end, } end --- ProgressController handles showing and throttling progress updates based on parameters --- @class ProgressController --- @field totalSteps number --- @field showThreshold number --- @field updateStepFraction number --- @field step number --- @field lastFraction number --- @field dlg any --- @field _parentDialog any local ProgressController = {} ProgressController.__index = ProgressController --- Create a new ProgressController --- @param totalSteps number --- @param updatePercent? number Percentage step for updates (1-100). Default 5 --- @param showThreshold? number Minimum total steps to show progress. Default 20 --- @param parentDialog? any Optional parent dialog handle for modality --- @return ProgressController function ProgressController.new(totalSteps, updatePercent, showThreshold, parentDialog) local UPDATE_PERCENT = (type(updatePercent) == "number" and updatePercent >= 1 and updatePercent <= 100) and updatePercent or 5 local SHOW_THRESHOLD = (type(showThreshold) == "number" and showThreshold >= 0) and showThreshold or 20 local self = setmetatable({}, ProgressController) self.totalSteps = totalSteps or 0 self.showThreshold = SHOW_THRESHOLD self.updateStepFraction = math.max(0.01, UPDATE_PERCENT / 100) self.step = 0 self.lastFraction = -1 self._parentDialog = parentDialog self.dlg = nil return self end function ProgressController:shouldShow() return (self.totalSteps or 0) >= (self.showThreshold or 0) end function ProgressController:ensureShown() if not self.dlg and self:shouldShow() and (self.totalSteps or 0) > 0 then self.dlg = createProgressDialog(self.totalSteps, "Applying...", self._parentDialog) self.dlg.show() end end function ProgressController:isCancelled() return self.dlg and self.dlg.isCancelled() or false end function ProgressController:update(text) self.step = self.step + 1 if not self.dlg then -- Defer showing until needed self:ensureShown() end if not self.dlg then return -- Not showing progress (below threshold or zero steps) end local fraction = (self.totalSteps > 0) and (self.step / self.totalSteps) or 1 local shouldUpdate = (self.totalSteps <= 20) or (self.step == 1) or (self.step == self.totalSteps) or (fraction >= (self.lastFraction + self.updateStepFraction)) if shouldUpdate then self.dlg.update(self.step, text) self.lastFraction = fraction end end function ProgressController:finish() if self.dlg then self.dlg.update(self.totalSteps, "Finishing...") self.dlg.close() self.dlg = nil end end -- Module-style export akin to Config.lua Progress = { new = ProgressController.new, suspendTopmost = suspendTopmost, -- used by MessageBox so messages aren't hidden behind progress } end)() --<> --<> ;(function() --[[ Configuration Helper for Family Historian Plugins This file provides tools to save and load settings using .ini files, which are simple text files that store configuration data in a format like this: [Section] key=value The code creates a class named Config that handles reading and writing these settings, managing dialog window positions, and creating configuration user interfaces. @Author: Helen Wright @Version: 1.3 @V1.3: two beta-retest fixes. (1) showTrackedDialog measured its minimum size AFTER clearing minsize but BEFORE clearing the dialog's own SIZE attribute, so IUP's reported natural size - which is max(content natural, SIZE) - inflated the floor to the SIZE hint (e.g. a HALFxHALF main dialog got a minimum of half the SCREEN on a large display, unnoticeable on a small one). computePlacement gains a fifth, optional openSize parameter so a dialog still opens at its SIZE hint (capped) when there is no saved size, while minsize and the natural-size floor use content-only measurements. (2) showConfigDialog's Options dialog popped up with iup.CENTERPARENT, which centres on the parent rectangle but does not clamp to the screen - with the main window near the top of the display and Options taller than it, the computed top could sit above the screen, leaving the title bar unreachable until a resize re-clamped it. New pure placeOverParent helper computes an explicit, screen-clamped popup position instead. @V1.2: window geometry (tracked-dialog x/y/rastersize, and the Options dialog's size) now lives in a per-machine store instead of the plugin's own config ini, which for some plugins is per-project and so synced a saved position between machines - a beta showstopper when an ultra-wide-monitor position opened off-screen on a laptop. The saved position is also now validated against each monitor's full bounds, not just its origin, and clamped fully on-screen instead of being accepted or rejected outright. The Options dialog is now capped at the screen on first build (its sections already scroll), remembers its size between sessions, and centres reliably over the plugin's main window instead of wherever the keyboard focus happened to be. @V1.1: showTrackedDialog restores a saved size clamped to [natural size, screen work area] and floors minsize there (it previously measured the natural size and discarded it, so stale saved sizes clipped trailing controls and every consumer carried its own fix). @Date: 2024 ]] do local M = {} -- Module table ---@class Config ---@field filePath string ---@field defaultConfig table ---@field cache table> ---@field callbacks table> local Config = {} Config.__index = Config --==================== CONFIG-PLACEMENT-PURE ====================-- -- Dialog placement/sizing maths, pulled out pure (no iup/fh calls) so config_placement_spec.lua -- can exercise it under plain lua.exe. Mirrored verbatim there - keep the two in step. -- Vertical allowance left below a dialog's height cap for the title bar and taskbar (there is -- no equivalent horizontal allowance - width caps use the monitor/screen width as-is). local DECOR_ALLOWANCE = 80 --- Parse an IUP MONITORSINFO string into an array of monitor rects. Tolerates a nil/malformed --- string (returns {}); coordinates may be negative (a monitor positioned left of/above the --- primary display). ---@param miString string? -- multi-line "x y w h" per monitor ---@return {x:number, y:number, w:number, h:number}[] local function parseMonitorsInfo(miString) local monitors = {} if type(miString) ~= "string" then return monitors end for line in miString:gmatch("[^\r\n]+") do local x, y, w, h = line:match("^%s*(%-?%d+)%s+(%-?%d+)%s+(%-?%d+)%s+(%-?%d+)") if x then monitors[#monitors + 1] = { x = tonumber(x), y = tonumber(y), w = tonumber(w), h = tonumber(h) } end end return monitors end --- Work out where and how big to (re)open a tracked dialog. Pure: takes parsed inputs, returns --- a placement, does no measuring or IUP calls itself. ---@param saved {x:number?, y:number?, w:number?, h:number?} -- from the geometry store ---@param natural {w:number?, h:number?} -- the dialog's measured, content-only natural size ---@param monitors {x:number, y:number, w:number, h:number}[] -- parsed MONITORSINFO ---@param screen {w:number?, h:number?} -- primary SCREENSIZE ---@param openSize {w:number?, h:number?}? -- the dialog's SIZE-attribute user size (e.g. "HALFxHALF"), --- used only when there is no saved size; see the base-size comment at step 3 ---@return {x:number?, y:number?, w:number?, h:number?, minW:number?, minH:number?} -- nil x/y means centre on parent local function computePlacement(saved, natural, monitors, screen, openSize) saved = saved or {} natural = natural or {} monitors = monitors or {} screen = screen or {} openSize = openSize or {} -- 1. Which monitor (if any) does the saved position claim to be on? The margins (100 -- horizontal, 80 vertical) keep enough of the title bar on-screen to grab or close the -- dialog even when the saved position sits right at a monitor's edge. Exactly (0,0) is the -- existing "no saved position" sentinel, not a real top-left placement. local target if saved.x and saved.y and not (saved.x == 0 and saved.y == 0) then for _, m in ipairs(monitors) do if saved.x >= m.x and saved.x <= m.x + m.w - 100 and saved.y >= m.y and saved.y <= m.y + m.h - 80 then target = m break end end end -- 2. Cap dimensions against the target monitor, or the primary screen when centring. local capW, capH if target then capW, capH = target.w, target.h - DECOR_ALLOWANCE elseif screen.w and screen.h then capW, capH = screen.w, screen.h - DECOR_ALLOWANCE end -- 3. Size: saved wins over openSize wins over natural (a stale saved size from an older, -- narrower layout must not clip trailing controls, so the result is still floored at -- natural below regardless of which of the three the base size came from). openSize is -- the dialog's own SIZE-attribute hint (e.g. "HALFxHALF"): with no saved size the dialog -- opens at that hint, capped like everything else - only the floor/minsize below are -- content-only. When the dialog has no SIZE attribute, openSize == natural and this step -- behaves exactly as before. local w = saved.w or openSize.w or natural.w local h = saved.h or openSize.h or natural.h if natural.w and w then w = math.max(w, natural.w) end if natural.h and h then h = math.max(h, natural.h) end if capW and w then w = math.min(w, capW) end if capH and h then h = math.min(h, capH) end -- 4. Floor future user resizes at the (capped) natural size. local minW = natural.w and (capW and math.min(natural.w, capW) or natural.w) or nil local minH = natural.h and (capH and math.min(natural.h, capH) or natural.h) or nil -- 5. Position: only meaningful with a target monitor (otherwise centre on parent). Clamp -- using the final w/h so the dialog rect stays fully on the monitor; when w/h are unknown, -- the already-contained saved position is kept as-is. local x, y if target then x, y = saved.x, saved.y if w then x = math.max(target.x, math.min(x, target.x + target.w - w)) end if h then y = math.max(target.y, math.min(y, target.y + target.h - h)) end end return { x = x, y = y, w = w, h = h, minW = minW, minH = minH } end --- Cap an initial dialog size at the primary screen, with a 300x200 sanity floor - but NO --- natural-size floor (unlike computePlacement above): a deliberately-reduced saved size must --- survive between sessions. Used for the Options dialog, whose sections live in scrollboxes, --- so a capped size never clips a field - it just scrolls. ---@param saved {w:number?, h:number?}? ---@param natural {w:number?, h:number?}? ---@param screen {w:number?, h:number?}? ---@return {w:number?, h:number?} local function capSize(saved, natural, screen) saved = saved or {} natural = natural or {} screen = screen or {} local w = saved.w or natural.w local h = saved.h or natural.h if screen.w and w then w = math.min(w, screen.w) end if screen.h and h then h = math.min(h, screen.h - DECOR_ALLOWANCE) end if w then w = math.max(w, 300) end if h then h = math.max(h, 200) end return { w = w, h = h } end --- Work out where to pop up a dialog centred on its parent, clamped fully onto whichever --- monitor the parent sits on (or the primary screen if none matches). iup.CENTERPARENT alone --- centres on the parent rectangle but does NOT clamp to the screen: when the parent sits near --- the top of the display and the popup is taller than it, CENTERPARENT can compute a top --- above the screen, leaving the title bar unreachable until the next resize re-clamps it (a --- beta report against the Options dialog). ---@param parent {x:number, y:number, w:number, h:number}? -- the parent dialog's screen rect ---@param size {w:number?, h:number?}? -- the popup dialog's own current size ---@param monitors {x:number, y:number, w:number, h:number}[] -- parsed MONITORSINFO ---@param screen {w:number?, h:number?} -- primary SCREENSIZE ---@return {x:number?, y:number?} -- empty table means "fall back to CENTERPARENT" (no usable parent/size) local function placeOverParent(parent, size, monitors, screen) monitors = monitors or {} screen = screen or {} size = size or {} if not (parent and parent.x and parent.y and parent.w and parent.h and size.w and size.h) then return {} end -- Centre on the parent rect. local x = math.floor(parent.x + (parent.w - size.w) / 2) local y = math.floor(parent.y + (parent.h - size.h) / 2) -- Pick the monitor containing the parent's centre point - plain rect containment, no edge -- margins needed (unlike computePlacement's saved-position check above, which is testing a -- corner that must leave room to grab a title bar; here we are only choosing which monitor -- rect to clamp into). local cx = parent.x + parent.w / 2 local cy = parent.y + parent.h / 2 local clamp for _, m in ipairs(monitors) do if cx >= m.x and cx <= m.x + m.w and cy >= m.y and cy <= m.y + m.h then clamp = m break end end if not clamp and screen.w and screen.h then clamp = { x = 0, y = 0, w = screen.w, h = screen.h } end if not clamp then return { x = x, y = y } end -- Clamp fully onto the chosen monitor; the lower bound is applied LAST so the title bar -- (top-left) always wins when the popup is bigger than the monitor. x = math.min(x, clamp.x + clamp.w - size.w) x = math.max(clamp.x, x) y = math.min(y, clamp.y + clamp.h - size.h) y = math.max(clamp.y, y) return { x = x, y = y } end --==================== END CONFIG-PLACEMENT-PURE ====================-- -- Machine-scope geometry store for ALL dialog geometry (tracked-dialog x/y/rastersize, and the -- Options dialog's persisted size, further down). Window geometry is per-machine data: it must -- never travel with a synced project the way the rest of a plugin's config can (Add Trees' -- config ini is per-project, which is exactly how a saved ultra-wide-monitor position ended up -- opening off-screen on a laptop - the frozen-looking-FH beta bug this store exists to prevent). -- Path is resolved lazily, once, and pcall-guarded; on failure geometry persistence just -- silently degrades to defaults / a centred dialog. No migration from old project-ini positions -- - those are exactly the cross-machine values this store exists to stop trusting. local geometryFilePath, geometryFilePathTried local function getGeometryFilePath() if not geometryFilePathTried then geometryFilePathTried = true local ok, path = pcall(function() return fhGetPluginDataFileName("LOCAL_MACHINE", true) .. "\\" .. fhGetContextInfo("CI_PLUGIN_NAME") .. " Window Layout.ini" end) if ok then geometryFilePath = path end end return geometryFilePath end local function getGeometryValue(key, fhType, default) local path = getGeometryFilePath() if not path then return default end local ok, result = pcall(fhGetIniFileValue, path, "Dialogs", key, fhType, default) if ok then return result end return default end local function setGeometryValue(key, fhType, value) local path = getGeometryFilePath() if not path then return end pcall(fhSetIniFileValue, path, "Dialogs", key, fhType, value) end --- Constructor for Config ---@param defaultConfig table ---@param scope? string ---@param filename? string ---@return Config function M.new(defaultConfig, scope, filename) local self = setmetatable({}, Config) local pluginName = fhGetContextInfo("CI_PLUGIN_NAME") scope = scope or "LOCAL_MACHINE" filename = filename or (pluginName .. ".ini") self.filePath = fhGetPluginDataFileName(scope, true) .. "\\" .. filename self.defaultConfig = defaultConfig self.cache = {} self.callbacks = {} local fhfu = require("fhFileUtils") local fileExists = fhfu.fileExists(self.filePath) -- Check if file exists and has content local fileHasContent = false if fileExists then local success, fileContent = pcall(function() return fhLoadTextFile(self.filePath, "UTF-16LE") end) if success and fileContent then fileHasContent = #fileContent:gsub("%s+", "") > 0 end end -- Create empty file if it doesn't exist if not fileExists then local success = pcall(function() fhSaveTextFile(self.filePath, "", "UTF-16LE") end) -- If creating the file fails, we'll continue with defaults end for _, section in ipairs(self.defaultConfig.sections or {}) do self.cache[section.title] = {} self.callbacks[section.title] = {} for _, field in ipairs(section.fields) do local valueType = type(field.default) local fhType = valueType == "string" and "text" or valueType == "number" and "integer" or valueType == "boolean" and "bool" or valueType local value -- Only try to read from file if it exists and has content if fileExists and fileHasContent then local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section.title, field.key, fhType, field.default) end) if success then value = result else -- If reading fails, use default value value = field.default end else -- Use default value and write it to the file value = field.default local success = pcall(function() fhSetIniFileValue(self.filePath, section.title, field.key, fhType, value) end) -- If writing fails, just continue - this ensures the method doesn't crash if not success then -- Log error using fhMessageBox fhMessageBox( "Failed to write configuration value to file: " .. self.filePath .. "\nSection: " .. section.title .. "\nKey: " .. field.key, "MB_OK", "MB_ICONERROR" ) end end self.cache[section.title][field.key] = value if field.onChange then self.callbacks[section.title][field.key] = field.onChange end end end return self end function Config:initializeDefaults() for _, section in ipairs(self.defaultConfig.sections or {}) do for _, field in ipairs(section.fields) do local valueType = type(field.default) local fhType = valueType == "string" and "text" or valueType == "number" and "integer" or valueType == "boolean" and "bool" or valueType -- Use pcall to handle potential errors when writing to file local success = pcall(function() fhSetIniFileValue(self.filePath, section.title, field.key, fhType, field.default) end) -- If writing fails, just continue - this ensures the method doesn't crash if not success then -- Log error using fhMessageBox fhMessageBox( "Failed to write configuration value to file: " .. self.filePath .. "\nSection: " .. section.title .. "\nKey: " .. field.key, "MB_OK", "MB_ICONERROR" ) end end end end function Config:getString(section, key, default) local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section, key, "text", default or "") end) return success and result or (default or "") end function Config:getNumber(section, key, default) local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section, key, "integer", default or 0) end) return success and result or (default or 0) end function Config:getBool(section, key, default) local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section, key, "bool", default or false) end) return success and result or (default or false) end -- Hex-only color handling --- Opens a color picker dialog, stores the result if confirmed, and returns chosen hex ---@param section string ---@param key string ---@param startColor string|nil -- e.g. "#RRGGBB" ---@return string|nil -- hex or nil if cancelled function Config:chooseColor(section, key, startColor) local baseHex = self:getHexColor(section, key, startColor or "#000000") local dlg = iup.colordlg({}) pcall(function() dlg.valuehex = baseHex dlg.showhex = "YES" end) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" then local hex = tostring(dlg.valuehex or baseHex) self:setHexColor(section, key, hex) return hex end return nil end --- Opens a color picker with alpha; stores and returns hex (#RRGGBBAA) ---@param section string ---@param key string ---@param startColor string|nil -- e.g. "#RRGGBBAA" ---@return string|nil function Config:chooseColorRGBA(section, key, startColor) local current = self:getHexColorRGBA(section, key, startColor or "#000000FF") local baseHex = current:sub(1, 7) local dlg = iup.colordlg({}) pcall(function() dlg.valuehex = baseHex dlg.showhex = "YES" dlg.showalpha = "YES" -- keep existing alpha in the field if any dlg.alpha = tostring(tonumber(current:sub(8, 9), 16) or 255) end) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" then local hex = tostring(dlg.valuehex or baseHex) local aa = tonumber(dlg.alpha) or 255 aa = math.max(0, math.min(255, aa)) hex = string.format("%s%02X", hex, aa) self:setHexColorRGBA(section, key, hex) return hex end return nil end --- Retrieves a font string from config (IUP font syntax, e.g. "Segoe UI, 10") ---@param section string ---@param key string ---@param default string|nil ---@return string function Config:getFont(section, key, default) local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section, key, "text", default or "") end) local value = success and result or (default or "") self.cache[section] = self.cache[section] or {} self.cache[section][key] = value return value end -- Hex-first color API (simple string get/set). Preferred for plugins using hex everywhere. --- Gets a hex color string (#RRGGBB) from config ---@param section string ---@param key string ---@param default string|nil -- e.g. "#000000" ---@return string function Config:getHexColor(section, key, default) return self:getString(section, key, default or "#000000") end --- Sets a hex color string (#RRGGBB) in config ---@param section string ---@param key string ---@param hex string function Config:setHexColor(section, key, hex) pcall(function() fhSetIniFileValue(self.filePath, section, key, "text", tostring(hex or "#000000")) end) self.cache[section] = self.cache[section] or {} self.cache[section][key] = tostring(hex or "#000000") end --- Gets a hex color string with alpha (#RRGGBBAA) from config ---@param section string ---@param key string ---@param default string|nil -- e.g. "#000000FF" ---@return string function Config:getHexColorRGBA(section, key, default) return self:getString(section, key, default or "#000000FF") end --- Sets a hex color string with alpha (#RRGGBBAA) in config ---@param section string ---@param key string ---@param hex string function Config:setHexColorRGBA(section, key, hex) pcall(function() fhSetIniFileValue(self.filePath, section, key, "text", tostring(hex or "#000000FF")) end) self.cache[section] = self.cache[section] or {} self.cache[section][key] = tostring(hex or "#000000FF") end --- Stores a font string in config (IUP font syntax) ---@param section string ---@param key string ---@param font string function Config:setFont(section, key, font) pcall(function() fhSetIniFileValue(self.filePath, section, key, "text", font) end) self.cache[section] = self.cache[section] or {} self.cache[section][key] = font end --- Opens a font dialog, stores the result if confirmed, and returns the chosen font string ---@param section string ---@param key string ---@param startFont string|nil ---@return string|nil -- returns nil if cancelled function Config:chooseFont(section, key, startFont) local current = self:getFont(section, key, startFont or "") local dlg = iup.fontdlg({ value = current }) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" and dlg.value and dlg.value ~= "" then self:setFont(section, key, dlg.value) return dlg.value end return nil end --- Shows a dialog with position and size tracking capabilities --- This function enhances a dialog by: --- 1. Loading and restoring the dialog's previous position and size from configuration --- 2. Saving the dialog's position and size when it's closed --- 3. Ensuring the dialog appears on a valid monitor --- 4. Preserving any existing dialog callbacks ---@param dialog iup.dialog The dialog to show with tracking ---@param dialogId string Unique identifier for this dialog (used for config storage) function Config:showTrackedDialog(dialog, dialogId) local config = self -- Store the original close callback to preserve existing functionality local originalClose = dialog.close_cb -- Load the previously saved position and size from the per-machine geometry store (NOT -- self - see the geometry-store comment above; a project-scoped position is exactly what -- produced the off-screen-on-a-laptop beta bug). Missing keys default to 0/"" - the same -- defaults fhGetIniFileValue would give a first run - so (0,0) still reads as "unset" below. local savedX = getGeometryValue("Dialog_" .. dialogId .. ".x", "integer", 0) local savedY = getGeometryValue("Dialog_" .. dialogId .. ".y", "integer", 0) local savedRaster = getGeometryValue("Dialog_" .. dialogId .. ".rastersize", "text", "") -- Override the close callback to save position and size when dialog closes dialog.close_cb = function(dlg) -- Only save position if dialog is not maximized or minimized if dialog.maximized == "NO" and dialog.minimized == "NO" then local pos = dialog.screenposition if pos then -- Extract x,y coordinates from the position string (format: "x,y") local closeX, closeY = pos:match("^(%-?%d+),(%-?%d+)$") if closeX and closeY then -- Save the current position and size to the geometry store setGeometryValue("Dialog_" .. dialogId .. ".x", "integer", tonumber(closeX)) setGeometryValue("Dialog_" .. dialogId .. ".y", "integer", tonumber(closeY)) setGeometryValue("Dialog_" .. dialogId .. ".rastersize", "text", dlg.rastersize) end end end -- Call the original close callback if it exists if originalClose then return originalClose(dlg) end return iup.CLOSE end -- Measure natural size twice. First with the dialog's own SIZE attribute (if any) still in -- place: IUP's reported natural size is max(content natural, SIZE), so a dialog built with -- e.g. size = "HALFxHALF" reports a "natural" size of half the SCREEN on a large display, -- unnoticeable on a small one - a beta report against Add Trees' main dialog. Then again -- with SIZE cleared, for the content-only natural size that the floor/minsize below must -- use (SIZE is an opening-size hint, not a floor). When the dialog has no SIZE attribute -- the two measurements are identical and behaviour is exactly as before. dialog.minsize = iup.NULL iup.Refresh(dialog) local naturalWithUser = dialog.naturalsize -- includes any SIZE= user size (e.g. HALFxHALF) dialog.size = iup.NULL -- clear the user size: an opening-size hint, not a floor iup.Refresh(dialog) local true_natural = dialog.naturalsize -- content-only natural -- Work out size/position via the pure placement function (Stage 4, 5 Jul 2026 moved the -- floor/cap logic here from the consumer plugins; the monitor-bounds validation it relied -- on only ever checked a monitor's origin, so any large positive coordinate passed and the -- dialog could open off-screen - computePlacement checks the full monitor rect instead). local openW, openH = tostring(naturalWithUser or ""):match("^(%d+)x(%d+)$") local natW, natH = tostring(true_natural or ""):match("^(%d+)x(%d+)$") local scrW, scrH = tostring(iup.GetGlobal("SCREENSIZE") or ""):match("^(%d+)x(%d+)$") local monitors = parseMonitorsInfo(iup.GetGlobal("MONITORSINFO")) local savedW, savedH if savedRaster ~= "" then local w, h = savedRaster:match("^(%d+)x(%d+)$") savedW, savedH = tonumber(w), tonumber(h) end local placement = computePlacement( { x = savedX, y = savedY, w = savedW, h = savedH }, { w = natW and tonumber(natW) or nil, h = natH and tonumber(natH) or nil }, monitors, { w = scrW and tonumber(scrW) or nil, h = scrH and tonumber(scrH) or nil }, { w = openW and tonumber(openW) or nil, h = openH and tonumber(openH) or nil } ) if placement.w and placement.h then dialog.rastersize = placement.w .. "x" .. placement.h end -- Floor future user resizes at the (screen-capped) natural size. if placement.minW and placement.minH then dialog.minsize = placement.minW .. "x" .. placement.minH end -- Override the show callback to restore minimum size after dialog is shown local originalShow = dialog.show_cb dialog.show_cb = function(self, state) -- Call the original show callback if it exists if originalShow then originalShow(self, state) end return iup.DEFAULT end -- Record the first dialog tracked as the plugin's main window (showConfigDialog uses this -- to centre the Options dialog reliably - see the PARENTDIALOG comment there). if not config._trackedMainDialog then config._trackedMainDialog = dialog end -- Position the dialog based on saved coordinates or center it if placement.x and placement.y then dialog:showxy(placement.x, placement.y) else dialog:showxy(iup.CENTERPARENT, iup.CENTERPARENT) end end function Config:getValue(section, key, default, validator) local value = self.cache[section] and self.cache[section][key] if value == nil then local valueType = type(default) local fhType = valueType == "string" and "text" or valueType == "number" and "integer" or valueType == "boolean" and "bool" or valueType -- Use pcall to handle potential errors when reading from file local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section, key, fhType, default) end) if success then value = result else -- If reading fails, use the default value value = default end self.cache[section] = self.cache[section] or {} self.cache[section][key] = value end if validator and not validator(value) then return default end return value end function Config:setValues(section, prefix, valueTable) self.cache[section] = self.cache[section] or {} for key, value in pairs(valueTable) do local fullKey = prefix and (prefix .. "." .. key) or key local valueType = type(value) local fhType = valueType == "string" and "text" or valueType == "number" and "integer" or valueType == "boolean" and "bool" or valueType local oldValue = self.cache[section][fullKey] -- Use pcall to handle potential errors when writing to file local success = pcall(function() fhSetIniFileValue(self.filePath, section, fullKey, fhType, value) end) if success then self.cache[section][fullKey] = value if oldValue ~= value and self.callbacks[section] and self.callbacks[section][fullKey] then self.callbacks[section][fullKey](value, oldValue) end else -- If writing fails, still update the cache but log the error -- This ensures the application continues to work even if file writing fails self.cache[section][fullKey] = value end end end function Config:getValues(section, prefix, defaultTable) local results = {} for key, default in pairs(defaultTable) do local fullKey = prefix and (prefix .. "." .. key) or key local valueType = type(default) local fhType = valueType == "string" and "text" or valueType == "number" and "integer" or valueType == "boolean" and "bool" or valueType -- Use pcall to handle potential errors when reading from file local success, result = pcall(function() return fhGetIniFileValue(self.filePath, section, fullKey, fhType, default) end) if success then results[key] = result else -- If reading fails, use the default value results[key] = default end end return results end --- Create a control for a config field. When sectionTitle is passed (createControl(sectionTitle, field, value)), --- it is available for controls that need section context. Values are saved only when the user chooses Save. ---@param a string|table Section title (3-arg) or field definition (2-arg) ---@param b table|any Field definition (3-arg) or value (2-arg) ---@param c any|nil Current value (3-arg only) ---@return iup.element control The control whose value holds the field value. ---@return iup.element? display Optional composite container to place instead of the control (pickers). ---@return fun()? onValueSet Optional hook to re-sync the control's display after a programmatic value change (colour swatches). function Config:createControl(a, b, c) local sectionTitle, field, value if c ~= nil then sectionTitle, field, value = a, b, c else field, value = a, b sectionTitle = nil end if field.type == "text" or field.type == "string" then local opts = { value = value ~= nil and tostring(value) or "", -- Restore-on-blank target for Dialog.makeText: the field's default. Lets an optional text -- field be cleared (default "" -> stays blank) instead of snapping back to the old value. default = field.default, } if field.mask == "TOKEN" then -- Tokens are matched against template text case-sensitively, so -- keep them upper-case. FILTER converts typed input live (the -- native Windows edit style), unlike the old "[A-Z0-9.]*" MASK -- which rejected lower-case keys and kept only the first letter. opts.value = (opts.value or ""):upper() opts.filter = "UPPERCASE" elseif field.mask then opts.mask = field.mask end -- Optional per-field validation when focus leaves the box (e.g. checking a privacy -- flag exists). Receives the control's current value. if field.onBlur then opts.killfocus = function(self) field.onBlur(self.value) end end return makeText(opts) elseif field.type == "number" then return makeText({ value = tostring(value), mask = iup.MASK_FLOAT, -- FH's iuplua registers iup.MASK_FLOAT; IUP_MASK_FLOAT is nil }) elseif field.type == "boolean" then return makeToggle({ title = "", value = value and "ON" or "OFF", }) elseif field.type == "list" then local selectedIndex = 1 for i, opt in ipairs(field.options) do if opt == value then selectedIndex = i break end end -- sort=NO is essential: the value is mapped to its POSITION in -- field.options, so the list must keep insertion order (the IUPLIST -- theme default sorts alphabetically, which desynchronises the -- index from the option). Set the value after the items are -- populated so the selection actually takes. local list = makeList({ dropdown = "YES", sort = "NO", values = field.options or {}, }) list.value = tostring(selectedIndex) return list elseif field.type == "font" then local btn = iup.button({ title = tostring(value or "Choose..."), expand = "HORIZONTAL" }) btn.__value = tostring(value or "") if btn.__value ~= "" then btn.font = btn.__value end function btn:action() local start = self.__value or "" local dlg = iup.fontdlg({ value = start }) pcall(function() dlg.parentdialog = iup.GetDialog(self) end) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" and dlg.value and dlg.value ~= "" then self.__value = dlg.value self.title = dlg.value self.font = dlg.value end return iup.DEFAULT end return btn elseif field.type == "color" or field.type == "colorRGBA" then local startHex = tostring(value or (field.type == "colorRGBA" and "#000000FF" or "#000000")) if field.type == "colorRGBA" then -- Create a flat button for RGBA with integrated color display local btn = iup.flatbutton({ title = startHex, expand = "HORIZONTAL" }) btn.__value = startHex btn.border = "YES" btn.borderwidth = "1" btn.bordercolor = "128 128 128" local function applyStyle() local hex = btn.__value local base = hex:sub(1, 7) -- Get #RRGGBB part -- Parse alpha if present local alpha = 255 if #hex == 9 then -- #RRGGBBAA alpha = tonumber(hex:sub(8, 9), 16) or 255 end -- Blend color with dialog background (assume white background) local r = tonumber(hex:sub(2, 3), 16) or 0 local g = tonumber(hex:sub(4, 5), 16) or 0 local b = tonumber(hex:sub(6, 7), 16) or 0 -- Alpha blend with white background (255, 255, 255) local alphaRatio = alpha / 255 local blendedR = math.floor(r * alphaRatio + 255 * (1 - alphaRatio)) local blendedG = math.floor(g * alphaRatio + 255 * (1 - alphaRatio)) local blendedB = math.floor(b * alphaRatio + 255 * (1 - alphaRatio)) local blendedHex = string.format("#%02X%02X%02X", blendedR, blendedG, blendedB) btn.bgcolor = blendedHex -- Use alpha-blended background color btn.fgcolor = base -- Keep text color as the original color end applyStyle() function btn:map_cb() applyStyle() return iup.DEFAULT end function btn:flat_action() local current = self.__value or "#000000FF" local baseHex = current:sub(1, 7) local alpha = 255 if #current == 9 then -- #RRGGBBAA alpha = tonumber(current:sub(8, 9), 16) or 255 end local dlg = iup.colordlg({}) dlg.valuehex = baseHex dlg.showhex = "YES" dlg.showalpha = "YES" dlg.alpha = tostring(alpha) dlg.parentdialog = iup.GetDialog(self) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" then local hex = tostring(dlg.valuehex or baseHex) local aa = tonumber(dlg.alpha) or alpha aa = math.max(0, math.min(255, aa)) hex = string.format("%s%02X", hex, aa) self.__value = hex self.title = hex applyStyle() end return iup.DEFAULT end return btn, nil, applyStyle else -- Regular color button for non-RGBA local btn = iup.button({ title = startHex, expand = "HORIZONTAL" }) btn.__value = startHex local function applyStyle() local base = btn.__value:sub(1, 7) -- Get #RRGGBB part btn.fgcolor = base end applyStyle() function btn:map_cb() applyStyle() return iup.DEFAULT end function btn:action() local current = self.__value or "#000000" local dlg = iup.colordlg({}) dlg.valuehex = current dlg.showhex = "YES" dlg.parentdialog = iup.GetDialog(self) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" then local hex = tostring(dlg.valuehex or current) self.__value = hex self.title = hex applyStyle() end return iup.DEFAULT end return btn, nil, applyStyle end elseif field.type == "choice" then -- Simple dropdown using provided field.choices list local combo = iup.list({ dropdown = "YES", expand = "HORIZONTAL", }) -- Populate options local choices = field.choices or {} local selectedIndex = 1 for i, opt in ipairs(choices) do combo[tostring(i)] = tostring(opt) if value == opt then selectedIndex = i end end -- Fallbacks for values not in choices if value ~= nil and value ~= "" then if #choices == 0 then -- No predefined choices: treat current value as the sole option combo["1"] = tostring(value) selectedIndex = 1 else -- choices present: insert custom value at index 0 if not found local found = false for _, opt in ipairs(choices) do if opt == value then found = true break end end if not found then -- Insert at position 0 visually; leave underlying field.choices untouched combo["0"] = tostring(value) selectedIndex = 0 end end end combo.value = tostring(selectedIndex) return combo elseif field.type == "colour" then -- A hex colour whose own field background shows the colour (an iup.label's BGCOLOR -- does not paint on Windows, but a text field's edit-area background does), plus a -- native picker. The value lives on the text control's .value (a hex string), so it -- rides the default value paths (savedValueFor/applyValueToControl/controlValue). The -- returned refresh hook (onValueSet) repaints the swatch after a programmatic change -- (a scheme/theme load, or Reset), which does not fire valuechanged_cb. local text = makeText({ value = tostring(value or "#ffffff"), mask = "#[0-9a-fA-F]+", }) local function refreshSwatch() local r, g, b = tostring(text.value or ""):match("^#(%x%x)(%x%x)(%x%x)$") if r then local rn, gn, bn = tonumber(r, 16), tonumber(g, 16), tonumber(b, 16) text.bgcolor = string.format("%d %d %d", rn, gn, bn) -- Contrasting text so the hex stays readable on its colour. local luminance = 0.299 * rn + 0.587 * gn + 0.114 * bn text.fgcolor = (luminance > 140) and "0 0 0" or "255 255 255" end end refreshSwatch() text.valuechanged_cb = function() refreshSwatch() return iup.DEFAULT end local pick = makeAssistantButton({ tip = "Choose a colour", callback = function() local dlg = iup.colordlg({ title = field.label:gsub(":%s*$", "") }) local r, g, b = tostring(text.value or ""):match("^#(%x%x)(%x%x)(%x%x)$") if r then dlg.value = string.format("%d %d %d", tonumber(r, 16), tonumber(g, 16), tonumber(b, 16)) end dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) if dlg.status == "1" then local rr, gg, bb = tostring(dlg.value):match("^(%d+)%s+(%d+)%s+(%d+)") if rr then text.value = string.format("#%02x%02x%02x", tonumber(rr), tonumber(gg), tonumber(bb)) refreshSwatch() end end dlg:destroy() end, }) return text, iup.hbox({ text, pick, alignment = "ACENTER" }), refreshSwatch elseif field.type == "folder" or field.type == "file" then -- A read-only path display plus a native browse dialog. The user -- may choose ANY folder/file; field.root (a string, or a function -- returning one) is only a convenient starting directory, not a -- restriction. The value lives on the text control's own .value -- (no smuggling on a container). local fhfu = require("fhFileUtils") local function pickerRoot() local root = field.root if type(root) == "function" then root = root() end if type(root) ~= "string" or root == "" then root = field.default end if type(root) ~= "string" or root == "" then root = fhGetContextInfo("CI_PROJECT_PUBLIC_FOLDER") or "" end return tostring(root or "") end local text = makeText({ value = tostring(value or ""), readonly = "YES", expand = "HORIZONTAL", }) local browse = makeAssistantButton({ tip = (field.type == "folder") and "Browse for a folder" or "Browse for a file", callback = function() local start = text.value if start == "" or not (fhfu.folderExists(start) or fhfu.fileExists(start)) then start = pickerRoot() end local dlg = iup.filedlg({ dialogtype = (field.type == "folder") and "DIR" or "OPEN", title = (field.label or ""):gsub(":%s*$", ""), directory = (start ~= "") and start or nil, parentdialog = identifyActiveWindow(), }) dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) -- STATUS is "-1" on cancel; "0"/"1" select an existing/new path. if tostring(dlg.status) ~= "-1" and dlg.value and dlg.value ~= "" then text.value = (dlg.value):gsub("[/\\]+$", "") end dlg:destroy() end, }) return text, iup.hbox({ text, browse, alignment = "ACENTER" }) else error("Unsupported field type: " .. field.type) end end ---@class ConfigDialogApi ---@field setValue fun(sectionTitle: string, key: string, value: any) Push a value into a field's control. ---@field setListOptions fun(sectionTitle: string, key: string, newOptions: string[], selected?: string) Replace a list field's options in place. ---@class ConfigExtraAction ---@field title string Button label. ---@field tip? string Tooltip. ---@field section? string If set, render the button inside that section's tab only, instead of on the bottom row shown beneath every tab. ---@field action fun(values: table>, api: ConfigDialogApi) Receives the current (unsaved) values keyed by section then field key, plus the live-dialog API. ---Show the options dialog. ---@param options? table Configuration structure; defaults to the one passed to new(). ---@param help_topic? string Help topic for F1/Help menu. ---@param extraActions? ConfigExtraAction[] Buttons that read the live, unsaved control values (e.g. Preview). function Config:showConfigDialog(options, help_topic, extraActions) options = options or self.defaultConfig help_topic = help_topic or "options" -- Pop the Options dialog up centred on the plugin's main window, clamped fully onto -- whichever monitor that window is on - plain iup.CENTERPARENT does not clamp to the -- screen, so with the main window near the top of the display and Options taller than it, -- the title bar could open above the screen until the next resize re-clamped it (beta -- report). Falls back to CENTERPARENT if the parent's geometry can't be read (e.g. no -- tracked main dialog yet, or a screenposition/rastersize parse failure). Used on every -- open - both the reuse fast path below and the first-build popup at the end - since the -- main window can have moved between opens. local function popupPlaced(dlg) local parent local main = self._trackedMainDialog if main then local pos, raster = main.screenposition, main.rastersize if pos and raster then local px, py = pos:match("^(%-?%d+),(%-?%d+)$") local pw, ph = raster:match("^(%d+)x(%d+)$") if px and py and pw and ph then parent = { x = tonumber(px), y = tonumber(py), w = tonumber(pw), h = tonumber(ph) } end end end local dw, dh local dr = dlg.rastersize if dr then local w, h = dr:match("^(%d+)x(%d+)$") dw, dh = tonumber(w), tonumber(h) end local monitors = parseMonitorsInfo(iup.GetGlobal("MONITORSINFO")) local scrW, scrH = tostring(iup.GetGlobal("SCREENSIZE") or ""):match("^(%d+)x(%d+)$") local r = placeOverParent( parent, { w = dw, h = dh }, monitors, { w = scrW and tonumber(scrW) or nil, h = scrH and tonumber(scrH) or nil } ) if r.x and r.y then dlg:popup(r.x, r.y) else dlg:popup(iup.CENTERPARENT, iup.CENTERPARENT) end end -- Build the options dialog ONCE, then reuse it. Rebuilding it on every -- open - a fresh dialog, a fresh menu, and the controls re-added to the -- global normalisers - corrupted native state and silently killed FH -- on the second open (release builds only; not seen in the plugin -- debugger). On reopen we just reload the saved values into the -- existing controls and show the same dialog again. if self._optionsDialog then if self._optionsReload then self._optionsReload() end popupPlaced(self._optionsDialog) return end local controls = {} local mainContent local allSections = {} local sectionMenuItems = {} -- Auto-assign an Alt-key access key to each section-selector menu item. The section items sit in the -- menu bar beside File and Help, so their mnemonics must not collide with those (F, H), with each -- other, or with the dialog's action buttons (which the menu bar would otherwise shadow). We insert -- '&' before the first ASCII letter of the title that is still free; if a title already has an '&' -- mnemonic we respect it, and if nothing is free we leave the title plain (no mnemonic). local usedMnemonics = { F = true, H = true } -- File / Help are always present for _, extra in ipairs(extraActions or {}) do -- reserve each action button's access key local m = type(extra.title) == "string" and extra.title:match("&([A-Za-z])") if m then usedMnemonics[m:upper()] = true end end local function sectionTitleWithMnemonic(title) local existing = title:match("&([A-Za-z])") if existing then usedMnemonics[existing:upper()] = true return title end for i = 1, #title do local ch = title:sub(i, i) if ch:match("[A-Za-z]") and not usedMnemonics[ch:upper()] then usedMnemonics[ch:upper()] = true return title:sub(1, i - 1) .. "&" .. title:sub(i) end end return title -- no free letter; leave it without a mnemonic end -- Forward declaration: section-targeted action buttons (built in the -- section loop) call this, but it is defined after the loop. local collectValues -- Set one control to one value, per field type. Shared by Reset (with -- the field default) and by reload-on-reopen (with the saved value). local function applyValueToControl(field, control, value) if field.type == "boolean" then control.value = value and "ON" or "OFF" elseif field.type == "list" then for i, opt in ipairs(field.options or {}) do if opt == value then control.value = tostring(i) return end end elseif field.type == "font" then control.__value = tostring(value or "") control.title = (control.__value ~= "") and control.__value or "Choose..." if control.__value ~= "" then pcall(function() control.font = control.__value end) end elseif field.type == "color" or field.type == "colorRGBA" then local fallback = field.type == "colorRGBA" and "#000000FF" or "#000000" control.__value = tostring(value or fallback) control.title = control.__value -- The swatch is repainted by the field's onValueSet (applyStyle), -- fired by the caller after this. elseif field.type == "choice" then for i, opt in ipairs(field.choices or {}) do if opt == value then control.value = tostring(i) return end end else control.value = tostring(value) end end -- The saved value of a field, read the same way createControl reads it. local function savedValueFor(field, sectionTitle, key) if field.type == "font" or field.type == "color" or field.type == "colorRGBA" or field.type == "colour" or field.type == "folder" or field.type == "file" then return self:getString(sectionTitle, key, field.default or "") end return self:getValue(sectionTitle, key, field.default) end -- Pull a control's current (unsaved) value, coerced to the field type. local function controlValue(field, control) if field.type == "number" then local v = tonumber(control.value) if v == nil then v = field.default end return v elseif field.type == "boolean" then return control.value == "ON" elseif field.type == "list" then if control.value == "0" then return field.default end return field.options[tonumber(control.value)] elseif field.type == "choice" then local idx = tonumber(control.value) if idx == 0 then -- Custom value not in the choices list, held at combo["0"]. return (control["0"] and control["0"] ~= "") and control["0"] or field.default elseif field.choices and idx and field.choices[idx] then return field.choices[idx] end return field.default elseif field.type == "font" or field.type == "color" or field.type == "colorRGBA" then return tostring(control.__value or "") else -- text / string / folder / file local v = control.value if field.mask == "TOKEN" then v = (v or ""):upper() end return v end end -- The sections live in a zbox, which sizes itself to the LARGEST child -- and shows one at a time. That gives a stable dialog size that fits -- every tab - no resizing as you switch, and no controls clipped (the -- previous visible/floating + Refresh approach resized the dialog to -- each tab in turn, which shrank it below some tabs' width). The visible -- child is selected by its 0-based position (VALUEPOS), a plain -- attribute. (Selecting by handle would also work - iuplua implements -- IupSetAttributeHandle via attribute assignment, e.g. zbox.value = child, -- spike S6 - but the position is what we track here anyway.) local sectionZbox local function showSection(sectionToShow) if not sectionZbox then return end for i, section in ipairs(allSections) do if section == sectionToShow then sectionZbox.valuepos = tostring(i - 1) return end end end -- A small API handed to field liveChange callbacks and extra-action -- buttons, for updating other live controls in the open dialog. ---@type ConfigDialogApi local dialogApi = {} function dialogApi.setValue(sectionTitle, key, value) local info = controls[sectionTitle] and controls[sectionTitle][key] if info then applyValueToControl(info.field, info.control, value) if info.onValueSet then info.onValueSet() end end end function dialogApi.setListOptions(sectionTitle, key, newOptions, selected) local info = controls[sectionTitle] and controls[sectionTitle][key] if info and info.field.type == "list" then info.field.options = newOptions populateList(info.control, newOptions) if selected ~= nil then applyValueToControl(info.field, info.control, selected) end end end -- Field labels live in their OWN normaliser so they line up with each -- other inside the Options dialog WITHOUT joining the global btnnorm - -- a long option label there would otherwise stretch every label and -- button in every other dialog the plugin opens (the makeLabel / -- DoNormalize trap). Callers can pass options.labelNormalizer to share -- this normaliser with other parts of their UI; default is a fresh, -- dialog-local one. We fire it ourselves below, after DoNormalize. local labelNorm = options.labelNormalizer or iup.normalizer({}) sectionZbox = iup.zbox({}) mainContent = sectionZbox for _, section in ipairs(options.sections or {}) do local sectionContent = iup.vbox({}) controls[section.title] = {} -- Section action buttons (extra.section) - shown FIRST in the tab and left-aligned (under -- the label column), so a prominent action like a picker leads the section rather than -- trailing the fields. for _, extra in ipairs(extraActions or {}) do if extra.section == section.title then sectionContent:append(iup.hbox({ makeButton({ title = extra.title, tip = extra.tip, callback = function() extra.action(collectValues(), dialogApi) end, }), iup.fill({}), -- Indent to line the button up under the field labels, which carry the theme's -- 20px horizontal label padding (so the button doesn't sit proud to their left). margin = "20x0", })) end end for _, field in ipairs(section.fields) do local value if field.type == "font" then value = self:getString(section.title, field.key, field.default or "") elseif field.type == "color" then value = self:getString(section.title, field.key, field.default or "#000000") elseif field.type == "colorRGBA" then value = self:getString(section.title, field.key, field.default or "#000000FF") elseif field.type == "colour" then value = self:getString(section.title, field.key, field.default or "#ffffff") elseif field.type == "folder" or field.type == "file" then -- Read from file so the display matches the saved value (cache -- may predate the file write); keep cache in step. value = self:getString(section.title, field.key, field.default or "") self.cache[section.title] = self.cache[section.title] or {} self.cache[section.title][field.key] = value else value = self:getValue(section.title, field.key, field.default) end local label = makeLabel({ title = field.label, normalizergroup = labelNorm }) local control, display, onValueSet = self:createControl(section.title, field, value) -- The tooltip lives on the CONTROL, not the label - consistent with the plugins' main -- UIs, which tip the field you interact with (so the tip never jumps side-to-side as you -- move down the dialog). field.tip lets a plugin override the wording (e.g. a placeholder -- hint); otherwise the field's description. Routed through setTipWithHelp so long tips wrap. -- `control` is always the value-bearing widget (for folder/file that's the text box, not -- the hbox), so this lands on the right place for every field type. local fieldTip = field.tip or field.description if control and fieldTip and fieldTip ~= "" then setTipWithHelp(control, fieldTip) end controls[section.title][field.key] = { control = control, field = field, onValueSet = onValueSet, } -- Wire list-field live-change callbacks (e.g. a colour-scheme -- list loading its palette into the colour fields). DIALOG-only; -- must NOT be named onChange (a save-time (value, oldValue) -- callback) - firing that here would pass a string where the -- dialog API is expected. if field.liveChange and field.type == "list" then control.action = function(_, text, _, state) if state == 1 then field.liveChange(text, dialogApi) end return iup.DEFAULT end end -- Validate-on-leave: if a field defines validate(value) -> ok[, message], check it when -- the control loses focus and warn at once. The Save action re-checks as a backstop. The -- guard stops the warning's own focus change from re-entering the callback. if field.validate then local validating = false control.killfocus_cb = function(ctrl) if validating then return end local ok, message = field.validate(controlValue(field, ctrl)) if not ok then validating = true fhMessageBox((field.label or field.key):gsub("%s*:%s*$", "") .. " - " .. (message or "invalid value"), "MB_OK", "MB_ICONWARNING") validating = false end end end sectionContent:append(iup.hbox({ label, display or control, alignment = "ACENTER", })) end local sectionBox = iup.scrollbox({ sectionContent, expand = "YES" }) table.insert(allSections, sectionBox) iup.Append(sectionZbox, sectionBox) table.insert(sectionMenuItems, { title = sectionTitleWithMnemonic(section.title), action = function() showSection(sectionBox) return iup.DEFAULT end, }) end -- Read every control's current (unsaved) value, coerced to its type. -- (Assigns the forward-declared local so section-targeted buttons can -- reference it.) ---@return table> collectValues = function() local all = {} for section, fields in pairs(controls) do local values = {} for key, info in pairs(fields) do values[key] = controlValue(info.field, info.control) end all[section] = values end return all end -- Save all control values back to config. local function saveAll() for section, values in pairs(collectValues()) do self:setValues(section, nil, values) end end local function resetAllToDefaultsAndRefresh() local response = iup.Alarm( "Confirm Reset All", "Are you sure you want to reset ALL settings in ALL sections to their defaults?", "Yes", "No" ) if response == 1 then self:resetToDefaults() for _, sectionControls in pairs(controls) do for _, info in pairs(sectionControls) do applyValueToControl(info.field, info.control, info.field.default) if info.onValueSet then info.onValueSet() end end end end return iup.DEFAULT end -- Reload saved values into the existing controls; used when the dialog -- is reopened (it is built only once). Reading from saved config means -- closing without Save discards unsaved edits. local function reload() for sectionTitle, sectionControls in pairs(controls) do for key, info in pairs(sectionControls) do applyValueToControl(info.field, info.control, savedValueFor(info.field, sectionTitle, key)) if info.onValueSet then info.onValueSet() end end end if #allSections > 0 then showSection(allSections[1]) end end -- Extra actions are either pinned to a section (extra.section -> a -- button inside that tab, built above) or shown along the bottom row. local buttonActions = {} for _, extra in ipairs(extraActions or {}) do if not extra.section then buttonActions[#buttonActions + 1] = extra end end -- Hoisted so the Save/Cancel/Esc closures below (built as part of menuBarData, before -- makeDialog returns) can read the dialog's live size once it exists - they share this -- upvalue, which is assigned further down. local dialog -- Persist the Options dialog's current size to the per-machine geometry store, so it's -- restored next open. Skipped while maximized/minimized (rastersize is unreliable in -- either state - the tracked-dialog close_cb applies the same guard). There is deliberately -- no close_cb on this dialog (see the comment on makeDialog below), so the title-bar X -- can't reach this - only Save, Cancel and Esc do. local function saveOptionsSize() if dialog and dialog.maximized ~= "YES" and dialog.minimized ~= "YES" then setGeometryValue("Dialog_Options.rastersize", "text", dialog.rastersize) end end ---@type MenuBarData local menuBarData = MenuBar.createMenuBar({ items = sectionMenuItems, -- Key names sort into menu order (Save, Reset All, Cancel); the -- "cancel" key also tells MenuBar not to add an automatic Exit. fileMenu = { aSave = { title = "&Save", action = function() -- Per-field validation: a field may define validate(value) -> ok[, message]. -- Any failure blocks the Save and keeps the dialog open so the user can fix it. local problems = {} for _, sectionControls in pairs(controls) do for key, info in pairs(sectionControls) do if info.field.validate then local ok, message = info.field.validate(controlValue(info.field, info.control)) if not ok then local labelText = (info.field.label or key):gsub("%s*:%s*$", "") problems[#problems + 1] = labelText .. " - " .. (message or "invalid value") end end end end if #problems > 0 then fhMessageBox("Please fix the following before saving:\n\n- " .. table.concat(problems, "\n- "), "MB_OK", "MB_ICONWARNING") return iup.DEFAULT end saveAll() saveOptionsSize() return iup.CLOSE end, }, bResetAll = { title = "&Reset All", action = function() return resetAllToDefaultsAndRefresh() end, }, cancel = { title = "&Cancel", action = function() saveOptionsSize() return iup.CLOSE end, }, }, helpMenu = { help = { title = "&Help", action = function() help:show(help_topic) return iup.DEFAULT end, }, }, }) -- Optional action buttons (e.g. Preview) working on the live values, -- shown on a shared bottom row beneath every tab. local dialogContent = { mainContent } if #buttonActions > 0 then local buttons = { iup.fill({}) } for _, extra in ipairs(buttonActions) do buttons[#buttons + 1] = makeButton({ title = extra.title, tip = extra.tip, callback = function() extra.action(collectValues(), dialogApi) end, }) end dialogContent[#dialogContent + 1] = iup.hbox(buttons) end dialogContent.margin = "10x10" dialog = makeDialog( iup.vbox(dialogContent), -- Deliberately NO close_cb: for a dialog shown with popup, the -- title-bar X must take IUP's default close action. Calling -- hide() in a close_cb hung the teardown, and returning -- iup.CLOSE from one exits an EXTRA message loop on top of the -- close itself, ending the plugin's main loop too. Buttons and -- menu items are different: there, returning iup.CLOSE is the -- only thing that ends the popup. { title = options.title or self.defaultConfig.title, resize = "YES", menubox = "YES", menu = menuBarData.menuBar, help_topic = help_topic, -- Esc mirrors Cancel: close and discard unsaved edits. Returning iup.CLOSE from this key -- handler is safe (it acts like the Cancel menu item, not a close_cb - see the note above). -- No Enter default: Save is Alt+S / the File menu, and Enter belongs to the focused field. on_escape = function() saveOptionsSize() return iup.CLOSE end, } ) self._optionsReload = reload self._optionsDialog = dialog -- makeDialog has already normalised this dialog independently (its own button/text normalisers, -- not the global DoNormalize that used to re-size every other open dialog). Field labels keep the -- Options-local labelNorm, fired here. labelNorm.normalize = "HORIZONTAL" if #allSections > 0 then showSection(allSections[1]) end -- First-build sizing: cap the initial size at the screen (minus the taskbar/title-bar -- allowance) and restore any saved size. No natural-size floor here, unlike -- showTrackedDialog's computePlacement: on a small screen the natural size can exceed the -- cap, and a user's deliberately-reduced height must survive across sessions - each -- section already scrolls (iup.scrollbox, above), so a capped/reduced size never clips a -- field, it just hides it behind a scrollbar. capSize's 300x200 sanity floor guards against -- a corrupt or zeroed saved value producing an unusable dialog. iup.Refresh(dialog) local natW, natH = tostring(dialog.naturalsize or ""):match("^(%d+)x(%d+)$") local savedRaster = getGeometryValue("Dialog_Options.rastersize", "text", "") local savedW, savedH if savedRaster ~= "" then local w, h = savedRaster:match("^(%d+)x(%d+)$") savedW, savedH = tonumber(w), tonumber(h) end local scrW, scrH = tostring(iup.GetGlobal("SCREENSIZE") or ""):match("^(%d+)x(%d+)$") local size = capSize( { w = savedW, h = savedH }, { w = natW and tonumber(natW) or nil, h = natH and tonumber(natH) or nil }, { w = scrW and tonumber(scrW) or nil, h = scrH and tonumber(scrH) or nil } ) if size.w and size.h then dialog.rastersize = size.w .. "x" .. size.h end -- Deterministic parent: makeDialog otherwise picks a parent from whatever control has -- keyboard focus at build time (Dialog.lua's getParentDialogInfo) - built once, here, on -- first open, that can be an unrelated control rather than the plugin's main window, so -- CENTERPARENT centres on the wrong thing. Override it with the first dialog -- showTrackedDialog tracked, if there is one. (This binding's iuplua has no -- iup.SetAttributeHandle function - IupSetAttributeHandle is reached via plain attribute -- assignment instead, the same idiom Dialog.lua uses for DEFAULTENTER/DEFAULTESC.) if self._trackedMainDialog then dialog.PARENTDIALOG = self._trackedMainDialog end -- Never destroyed (FH frees plugin dialogs at script end); reused on -- the next open via the fast path at the top of this function. Positioning is explicit -- (popupPlaced, defined above) rather than plain CENTERPARENT - see its comment. popupPlaced(dialog) end function Config:resetToDefaults(section) if section then local sectionConfig = nil for _, sec in ipairs(self.defaultConfig.sections or {}) do if sec.title == section then sectionConfig = sec break end end if sectionConfig then local values = {} for _, field in ipairs(sectionConfig.fields) do values[field.key] = field.default end self:setValues(section, nil, values) end else for _, sec in ipairs(self.defaultConfig.sections or {}) do local values = {} for _, field in ipairs(sec.fields) do values[field.key] = field.default end self:setValues(sec.title, nil, values) end end end _G.Config = M end end)() --<> -------------------------------------------------------------- --EMBEDDED PURE LAYERS, ADAPTER AND SAMPLE DATA -------------------------------------------------------------- -- The blocks below are generated from the files in src/ and fixtures/ by -- build/assemble.lua. Do not edit them here; edit the source files and -- re-run the assembler. Each module is wrapped so its `return M` becomes a -- plugin global, and each module resolves its dependencies via -- `_G. or require(...)`, which works both embedded and standalone. --<> FsOptions = (function() --[[ @Title: fs_options @Author: Helen Wright @Description: Layer 5 (pure): option defaults and merging, colour-palette resolution, shape/colour encoding assignment, and the pure colours-to-palette derivation used by the "Match System Theme" preset. No FH API, no IUP, no file I/O. Runs identically under standalone Lua 5.3 and inside the FH7 plugin host. ]] local M = {} -------------------------------------------------------------- -- THE MODEL SCHEMA (FsModel) -------------------------------------------------------------- -- Produced by the FH adapter inside Family Historian, or loaded from fixture -- files in tests. Plain data; no behaviour. ---@class FsModel One focal individual's chart. ---@field focal FsPerson ---@field parentSets FsParentSet[] Adapter-ordered (birth-type first). ---@field spouseUnits FsSpouseUnit[] Ordered by marriage/partnership date then as recorded. ---@class FsPerson ---@field id integer Raw FH record id; link target is "ind"..id..".html". ---@field name string Raw UTF-8; the renderer XML-escapes. ---@field lifeDates string LifeDates2 output; "-" when no dates exist. ---@field sex FsSexCode ---@field linkable boolean False for the focal person and anyone outside the selection. ---@field private? boolean Set by the adapter when omit-Private is on and the person carries the 'Private' flag; applyPrivacy removes them. ---@field basicOnly? boolean Set by the adapter when the person carries the basic-details flag; the renderer shows name + relationship only (no dates). ---@class FsParentSet ---@field pedi string PEDI value; "" means birth. ---@field father FsPerson|nil Omitted (nil) if unrecorded. ---@field mother FsPerson|nil Omitted (nil) if unrecorded. ---@field siblings FsSibling[] That family's own children in FH recorded order; the focal person is excluded. ---@field focalIndex? integer Displayed siblings before the focal person's recorded place (own sets only). ---@field otherFamily? boolean True for a parent's other family (half-siblings live here, shown with both their parents). ---@field sharedParentId? integer The parent the other family is reached through. ---@field sharedParentName? string Display name of that parent (for the column caption). ---@field sharedParentPrivate? boolean True when the shared parent carries 'Private'; applyPrivacy drops the whole set (its caption would name them). ---@class FsSibling : FsPerson ---@field kind "full"|"half"|"step" ---@class FsSpouseUnit ---@field spouse FsPerson|nil Omitted (nil) if the partner is unrecorded. ---@field children FsPerson[] Birth order. -------------------------------------------------------------- -- TYPES -------------------------------------------------------------- ---@alias FsSexCode "M"|"F"|"U" ---@alias FsRole "focal"|"parent"|"sibling"|"spouse"|"child" ---@alias FsShape "rect"|"rounded"|"ellipse"|"octagon" ---@alias FsEncoding "theme"|"sex"|"relationship" ---@alias FsLayoutChoice "compact"|"wide" ---@alias FsPresetKey "classic"|"heritage"|"slate"|"highcontrast"|"system"|"custom" ---@alias FsParentFamilies "all"|"birth"|"first" ---@alias FsSizeMode "scale"|"fit"|"exact" ---@class FsRenderOptions Renderer-facing options (a subset of the plugin's persisted configuration). ---@field preset FsPresetKey Colour scheme preset; "custom" uses customPalette. ---@field colourBy FsEncoding What node colour encodes: the base theme, sex, or relationship category. ---@field shapeBy FsEncoding What node shape encodes: uniform ("theme"), sex, or relationship category. ---@field baseShape FsShape Node shape used when shapeBy is "theme" (uniform). ---@field nodeSize number Minimum node width in user units. ---@field fontSize number Label font size in user units. ---@field imageScale number Finished-image scale percentage (25-400); 100 renders at natural size. ---@field fontFamily string CSS font-family for chart text (themed to the target website, not the generating machine). ---@field pagePrefix string Filename prefix for individual website pages; clickable links target ""..id..".html". ---@field layout FsLayoutChoice "compact" (wrapped rows, narrow) or "wide" (one row per generation band). ---@field parentFamilies FsParentFamilies Which parent families are charted: every family, birth families only, or only the first found. ---@field links boolean Render clickable links on linkable nodes. ---@field lifeDates boolean Append "(YYYY-YYYY)" life dates to node labels. ---@field embedded boolean True when rendering for inline embedding (no XML declaration); false for a standalone file. ---@field fitWidth boolean Legacy "fit to container width" toggle; superseded by sizeMode, still read for back-compat. ---@field sizeMode FsSizeMode How the SVG width/height are set: "scale" (natural x imageScale), "fit" (width="100%", embedded only), or "exact" (exactWidth px, proportional height). ---@field exactWidth number Width in px when sizeMode is "exact"; the height follows the chart's aspect ratio. ---@field systemColours? FsSystemColours Raw system colours for the "system" preset; ignored otherwise. ---@field customPalette? table Partial FsPalette for the "custom" preset; missing values degrade to Classic. ---@class FsSystemColours Raw Windows colours as "R G B" strings (all optional). ---@field window? string Window background. ---@field windowText? string Window text. ---@field hilight? string Selection highlight. ---@field hotTracking? string Hyperlink / hot-tracking colour. ---@class FsPalette A fully resolved colour palette. All values are "#rrggbb". ---@field background string Chart background. ---@field text string Node label text. ---@field labelText string Group caption and sibling-kind tag text. ---@field stroke string Node outline (box border) colour. ---@field line? string Connector line colour; falls back to stroke when absent. ---@field link string Link text colour (linkable node labels). ---@field focalFill string Focal person's node fill. ---@field focalStroke string Focal person's node outline (emphasised). ---@field defaultFill string Fill when colour encodes nothing ("theme"). ---@field sex table Fills when colour encodes sex. ---@field relationship table Fills when colour encodes relationship category. -------------------------------------------------------------- -- COLOUR ARITHMETIC -------------------------------------------------------------- ---Parse a colour given as "#rrggbb" or "R G B" decimal components. ---@param value string ---@return integer r, integer g, integer b local function parseColour(value) local r, g, b = value:match("^#(%x%x)(%x%x)(%x%x)$") if r then return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16) end r, g, b = value:match("^(%d+)%s+(%d+)%s+(%d+)$") if r then return tonumber(r), tonumber(g), tonumber(b) end error("Unrecognised colour value: " .. tostring(value)) end ---Format RGB components as "#rrggbb", clamping to 0-255. ---@param r number ---@param g number ---@param b number ---@return string local function toHex(r, g, b) local function clamp(c) return math.max(0, math.min(255, math.floor(c + 0.5))) end return string.format("#%02x%02x%02x", clamp(r), clamp(g), clamp(b)) end ---Linearly mix two colours: t = 0 gives a, t = 1 gives b. ---@param a string Colour ("#rrggbb" or "R G B"). ---@param b string Colour ("#rrggbb" or "R G B"). ---@param t number Mix fraction in [0, 1]. ---@return string mixed "#rrggbb" function M.mix(a, b, t) local ar, ag, ab = parseColour(a) local br, bg, bb = parseColour(b) return toHex(ar + (br - ar) * t, ag + (bg - ag) * t, ab + (bb - ab) * t) end ---Normalise any accepted colour notation to "#rrggbb". ---@param value string ---@return string function M.normaliseColour(value) return toHex(parseColour(value)) end -------------------------------------------------------------- -- OPTION DEFAULTS AND MERGING -------------------------------------------------------------- ---@type FsRenderOptions local DEFAULTS = { preset = "classic", colourBy = "theme", shapeBy = "theme", baseShape = "rounded", nodeSize = 140, fontSize = 12, imageScale = 100, fontFamily = "Verdana, Arial, Helvetica, sans-serif", pagePrefix = "ind", layout = "wide", parentFamilies = "all", links = true, lifeDates = true, embedded = false, fitWidth = false, sizeMode = "scale", exactWidth = 800, } ---@type table local VALID_PRESET = { classic = true, heritage = true, slate = true, highcontrast = true, system = true, custom = true } ---@type table local VALID_ENCODING = { theme = true, sex = true, relationship = true } ---@type table local VALID_LAYOUT = { compact = true, wide = true } ---@type table local VALID_SHAPE = { rect = true, rounded = true, ellipse = true, octagon = true } ---@type table local VALID_PARENT_FAMILIES = { all = true, birth = true, first = true } ---@type table local VALID_SIZE_MODE = { scale = true, fit = true, exact = true } ---A fresh copy of the default renderer options. ---@return FsRenderOptions function M.defaults() local copy = {} for k, v in pairs(DEFAULTS) do copy[k] = v end return copy end ---Merge user-supplied options over the defaults, validating each value. ---Options arrive from the configuration UI (a real boundary), so invalid ---values fall back to the default rather than erroring. ---@param options? table ---@return FsRenderOptions function M.merge(options) options = options or {} local merged = M.defaults() if VALID_PRESET[options.preset] then merged.preset = options.preset end if VALID_ENCODING[options.colourBy] then merged.colourBy = options.colourBy end if VALID_ENCODING[options.shapeBy] then merged.shapeBy = options.shapeBy end if VALID_SHAPE[options.baseShape] then merged.baseShape = options.baseShape end if type(options.nodeSize) == "number" and options.nodeSize >= 40 and options.nodeSize <= 600 then merged.nodeSize = options.nodeSize end if type(options.fontSize) == "number" and options.fontSize >= 6 and options.fontSize <= 48 then merged.fontSize = options.fontSize end if type(options.imageScale) == "number" and options.imageScale >= 25 and options.imageScale <= 400 then merged.imageScale = options.imageScale end if type(options.fontFamily) == "string" then -- CSS-sanitise: a font-family list needs only letters, digits, spaces, -- commas, hyphens and quotes. Strip anything else so a stray or tampered -- value cannot inject into the chart's scoped inline ", rootId, M.escape(opts.fontFamily), num(opts.fontSize), palette.text, rootId, num(opts.fontSize * 0.9), palette.labelText, rootId, palette.link, rootId ) -- Background. out[#out + 1] = string.format( '', num(w), num(h), palette.background ) -- Connectors beneath nodes, in the palette's line colour (falling back to -- the box-border stroke) and the edge's dash pattern (parent-set edges -- carry their PEDI pattern; birth and spouse/child edges are solid). A -- "double" edge (the marriage line joining a couple) is drawn as two -- parallel lines, offset vertically. Degenerate edges (all points -- coincident, e.g. the bus over a single child) draw nothing, so skip. local lineColour = palette.line or palette.stroke for _, edge in ipairs(layout.edges) do local degenerate = true local first = edge.points[1] for _, p in ipairs(edge.points) do if p.x ~= first.x or p.y ~= first.y then degenerate = false end end if not degenerate then local dash = edge.dash and string.format(' stroke-dasharray="%s"', M.escape(edge.dash)) or "" local offsets = edge.double and { -1.8, 1.8 } or { 0 } for _, dy in ipairs(offsets) do local coords = {} for _, p in ipairs(edge.points) do coords[#coords + 1] = num(p.x) .. "," .. num(p.y + dy) end out[#out + 1] = string.format( '', table.concat(coords, " "), lineColour, dash ) end end end -- Group captions. for _, caption in ipairs(layout.captions) do out[#out + 1] = string.format( '%s', num(caption.x), num(caption.y), M.escape(caption.text) ) end -- Nodes. for _, node in ipairs(layout.nodes) do out[#out + 1] = nodeElement(node, opts, palette) end out[#out + 1] = "" return table.concat(out) end return M end)() --<> --<> HtmlInject = (function() --[[ @Title: HtmlInject @Author: Helen Wright @Description: Shared boilerplate (pure): finds a target
in an HTML string by class token and inserts or replaces a marker-wrapped block inside it, returning the new HTML string. The block is just a string - it has carried an SVG (Add Trees) and an